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Free For All Event #5
Izual:
Here is the topic to react about the Free For All Event #5. It is happening in the same map as the second and fourth FFA event.
Today's question is :
1) What do you think of the corridors that were added ?
These :
You didn't answer my questions of FFA #4, so I'm asking again :
2) What do you think of the wooden obstacles past the respawn area, meant to protect you from spawn-campers?
These:
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3) Guards are supposed to be more effective now - are they?
Izual:
Taken during the event, a typical case where corridors are good : A group of players (red circle) camping the spawn exit, when you walk away you are bound to die (red line), but the corridors allow you to bypass them (green line).
TheRiot!:
why u spawn people on building ? make more doors, becouse ' go down ' is impossible
Izual:
I can't, spawn area is a map thing.
Ganado:
The corridors were good. I can't compare it to FFA #4, but this time it was more like the Cathedral one, so it made it better.
The wooden obstacles didn't help much, but having the corridors as alternative entrance ways helped a lot. The problem that even really causes spawn-camping is that people are simply teaming up, a lot. People Doc and FA their buddies, factions still team up because there is too much communication to allow them to easily team-up.
The Enclave guards that were right next to the barrels at the corridor entrances made it very difficult to get into the corridor; one person is trying to get into the corridor as you do, and it just makes it so that we keep changing direction to try to find a different route. Also, about guards, one of them had a Rocket Launcher, I believe, so when that guard attacks one person, five people get hit...
Also, the fact that the super stimpaks give you negative effects even after you die... so you spawn with 10 HP, and then the super stimpaks kick in and you die ;p
Also again, I noticed many people didn't know what "cuttheveins" was, and kept lying there
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