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Questions and Answers #3

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runboy93:
Quick Pockets perk take less AP, if you change weapon from you pack or you wear armor in battle.

RavenousRat:

--- Quote from: Spektor on November 13, 2010, 08:17:18 pm ---I have 8 AP. Bazooka shot costs 7 AP. I hav 1 left - can't reload. meaning I can shoot only once per 2 rounds in TB. If I take quick pockets perk - will it make reloading cost 1 AP?

--- End quote ---
1) Take action boy.
2) Use Jet!
3) ~deleteself and make a build with 9 AP, or 7 AG and BRoF.

Oldfart:
Getting annoyed by all the encounters I figured it be time to raise outdoorsman a bit. Was wondering by how much though.

Wiki says there's a max of 95% chance to avoid, lot of character builds I see on this forum have either 100% or 120%.

So what's the difference between 95%, 100% and 120%, besides giving a little more speed ofcourse?
Why bring it to 100% if 95% is already max encounter avoiding?
Is 120% really that noticable more faster than 100%?

Surf:
The 95% dont mean the skillpoints, it means the chance to avoid every encounter. with the highest outdoorsman you have a chance of 95% to avoid encounters. If you have 100 points in outdoorsman, you will see coordinates of the worldmap squares you are.

gorocz:
Hi, I wanna become Vault City citizen. First I thought I'll do the quest but then I changed my mind and thought I'll get in through repair skill. I got it to 120% (as mentioned on the wiki) and ditched the citizenship quest. Now I talk to the guard, say the town needs my expertise but the guard says that there's nothing to do right now. Is there something I can do with this? I can't even take the quest now...

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