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Author Topic: Fallout Online  (Read 9131 times)

Pandemon

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Re: Fallout Online
« Reply #30 on: August 07, 2010, 06:31:25 pm »

I've talked with management of Interplay about FOnline in meaning of usage of textures etc. from Fallout 1&2 in online game and they said that the only way to make it legaly is to make it as a mod to Fallout 1/2.
So, I think this time you're not right :)
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Izual

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Re: Fallout Online
« Reply #31 on: August 07, 2010, 06:38:01 pm »

There is another possibility  :)
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Pandemon

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Re: Fallout Online
« Reply #32 on: August 07, 2010, 06:45:25 pm »

Anyway I think Interplay knows better ;) Finally, they still got few rights with Fallout and they made them.
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Izual

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Re: Fallout Online
« Reply #33 on: August 07, 2010, 06:46:31 pm »

I didn't say they were wrong, I said your conclusion was.
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Pandemon

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Re: Fallout Online
« Reply #34 on: August 07, 2010, 09:07:05 pm »

I dont get it then. I've said that FOnline must be mod if it's the only way to make it legaly and Interplay confirms that this is the only way and you're saying that I am wrong and they don't? It's non sense because I've just repeated what did they said.
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JovankaB

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Re: Fallout Online
« Reply #35 on: August 07, 2010, 09:14:12 pm »

You are wrong, because:
1. It is NOT a mod. Just because someone says "only mods are legal!" doesn't make it a mod. Technically it is not a mod, PERIOD.
2. Mod is NOT the only way to have the game legal. As long as there is no original content from Fallout distributed with the game it is 100% legal. What is original content from game or not is a matter of dispute. Fallout graphics and sounds are not included in installer.

Of course about legality you can believe Interplay managers more (they sure have proven to have great managers... not), that doesn't change the simple fact that it is NOT a mod (legal or not).
« Last Edit: August 07, 2010, 09:26:20 pm by JovankaB »
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Saumax

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Re: Fallout Online
« Reply #36 on: August 07, 2010, 09:46:18 pm »

i have to agree with jovanka, law don't regulate the term of "mod"
« Last Edit: August 08, 2010, 05:34:16 pm by Saumax »
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Pandemon

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Re: Fallout Online
« Reply #37 on: August 07, 2010, 11:14:02 pm »

Law is directed by copyrights in computer programmes, so if Interplay noticed anything about something like "mod" or "modification" in Fallouts copyrights I think law would accept it.
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Saumax

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Re: Fallout Online
« Reply #38 on: August 08, 2010, 08:47:25 am »

damn pandemon, you are so stubborn... it doesn't fucking matter if some graphics are from fallout 1/2/t, mod is a mod, engine is engine, when we make all graphics for ourself then you still gonna scream MOD MOD MOD!!!!111 ?
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Mr. T używa kastetów ponieważ siła uderzenia przeciwnika gołą pięścią jest zbyt duża.

Pandemon

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Re: Fallout Online
« Reply #39 on: August 08, 2010, 09:05:50 am »

You will? Hah, that's nice. I wanna see this doodle ;D
And anyway, you wont change towns, world map, town names etc.
And calm down a bit, else you will get your heard broken ;)
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Saumax

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Re: Fallout Online
« Reply #40 on: August 08, 2010, 09:40:58 am »

Quote
And anyway, you wont change towns, world map, town names etc.
http://asset.soup.io/asset/0831/2084_ae90.gif

goddamnit, you are so stubborn... i wont be able to change towns or their names? i cannot talk to you longer, i just don't have nerves to argue with somebody who don't understand (and don't want understand) basics of mods and fonline engine, its all from me
« Last Edit: August 08, 2010, 10:15:30 am by Izual »
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Mr. T używa kastetów ponieważ siła uderzenia przeciwnika gołą pięścią jest zbyt duża.

Izual

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Re: Fallout Online
« Reply #41 on: August 08, 2010, 10:15:14 am »

For one, I got to agree with Saumax.

Anyway.

End of off-topic please.
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer
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