Other > Suggestions
Area controlling
Badger:
Sounds good.
As a side note, I never found the cults in Fallout that interesting. The Master and his goons were good, but that was it for me. I put the rest in the same category as the BoS, the Enclave, and to a certain degree Super Mutants. I'm more interested in the life of your average wasteland scumbag than the MYSTERIOUS HIGH-TECH SUPER POWERFUL FACTION OF THE WASTES.
Surf:
--- Quote from: Badger on July 22, 2010, 03:10:03 pm ---
As a side note, I never found the cults in Fallout that interesting. The Master and his goons were good, but that was it for me. I put the rest in the same category as the BoS, the Enclave, and to a certain degree Super Mutants. I'm more interested in the life of your average wasteland scumbag than the MYSTERIOUS HIGH-TECH SUPER POWERFUL FACTION OF THE WASTES.
--- End quote ---
Fully agreed. To a certain point the quote in my signature also aims to this.
That's why I like the earlier quests in Fallout 2 really much (Klamath, Den, Modoc(!)) and find the rest pretty shitty when it comes to huge, well developed cities and high tech thingies etc.
Mrockatansky:
I like the idea of controlled areas.
Im thinking of reputation related travel advantages/disadv in NPC-faction controlled areas.
Eg mored Patrol encounters and/or decreased travel speed with bad rep.
Zarecki:
I dont like that Idea, like imagine the whole wasteland controled by someone? That would ruin everything...
gordulan:
there is always gonna be gang warfare, eventually all the gangs will team up against the dictator of the world because of the lack of their own influence.
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