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Author Topic: Area controlling  (Read 6861 times)

Heckler Spray

  • former Orphans' member, now in TTT Lawyer Agency
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Re: Area controlling
« Reply #30 on: July 22, 2010, 02:30:25 am »

Hey, that sounds really good, thanks for the news, Atom.
Can't wait too !!!
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Crazy

  • Drugged Childkiller
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Re: Area controlling
« Reply #31 on: July 22, 2010, 03:11:41 am »

ATOM IS THE PROPHET! WE ARE WAITING FOR YOUR AWESOME PROPHECY ACCOMPLISHEMENT!!!


...


Well, and by the way, these places would be good if there werre interesting rewards, but you don't need a reward so hard. I mean, big gangs are always fighting for town, and the reward is hundreds times lesser than what you spend for controlling it. We are doing it for the fight, not for the reward... (even if since militia, it have change a bit)
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Sius

  • Sheep EX machina!
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Re: Area controlling
« Reply #32 on: July 22, 2010, 12:14:49 pm »

Sounds promising.

gordulan

  • General Animosity
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Re: Area controlling
« Reply #33 on: July 22, 2010, 02:30:27 pm »

we should start a church of atom (pardon the pun, but the church of atom was the best thing in FO 0.3 : Project Crap)
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Re: Area controlling
« Reply #34 on: July 22, 2010, 02:33:30 pm »

Yeah , Gecko Mine and Broken hills uran power should pe protect :D
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Re: Area controlling
« Reply #35 on: July 22, 2010, 03:10:03 pm »

Sounds good.

As a side note, I never found the cults in Fallout that interesting. The Master and his goons were good, but that was it for me. I put the rest in the same category as the BoS, the Enclave, and to a certain degree Super Mutants. I'm more interested in the life of your average wasteland scumbag than the MYSTERIOUS HIGH-TECH SUPER POWERFUL FACTION OF THE WASTES.
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Surf

  • Moderator
  • это моё.
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Re: Area controlling
« Reply #36 on: July 22, 2010, 05:02:16 pm »



As a side note, I never found the cults in Fallout that interesting. The Master and his goons were good, but that was it for me. I put the rest in the same category as the BoS, the Enclave, and to a certain degree Super Mutants. I'm more interested in the life of your average wasteland scumbag than the MYSTERIOUS HIGH-TECH SUPER POWERFUL FACTION OF THE WASTES.

Fully agreed. To a certain point the quote in my signature also aims to this.
That's why I like the earlier quests in Fallout 2 really much (Klamath, Den, Modoc(!)) and find the rest pretty shitty when it comes to huge, well developed cities and high tech thingies etc.

Mrockatansky

  • -Guardian-
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Re: Area controlling
« Reply #37 on: July 24, 2010, 09:19:19 am »

I like the idea of controlled areas.
Im thinking of reputation related travel advantages/disadv  in NPC-faction controlled areas.
Eg mored Patrol encounters and/or decreased travel speed with bad rep.
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Zarecki

  • Overdose = A LOT OF AP's!!!!
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Re: Area controlling
« Reply #38 on: July 25, 2010, 09:27:34 pm »

I dont like that Idea, like imagine the whole wasteland controled by someone? That would ruin everything...
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gordulan

  • General Animosity
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Re: Area controlling
« Reply #39 on: July 26, 2010, 01:09:58 am »

there is always gonna be gang warfare, eventually all the gangs will team up against the dictator of the world because of the lack of their own influence.
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Re: Area controlling
« Reply #40 on: July 27, 2010, 10:00:09 am »

I dont like that Idea, like imagine the whole wasteland controled by someone? That would ruin everything...

Who said "whole wasteland" ?
Only few(1-3) areas on map arround some places(maybe 20% of map maximaly?)
So ?
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Re: Area controlling
« Reply #41 on: July 27, 2010, 11:55:36 am »

lets test something dear Beta Testers. Im Bored with Today system.. lets add something :)
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