Other > Suggestions
Farming-PvE
Ned Logan:
I really would like if the caves and dungeons were more interesting... it is most fun you don't know what is waiting behind next corner, but now 90% of caves are just plain boring and waste of time.
I'm not saying every other cave should be like the toxic caves in F2, but there are many ways how to make it more interesting.
kraskish:
The changes should start from raiders and marauders because its hell of an effort for a casual not to get killed by insane crits and your reward is 10mm smg, which wont serve you very long. And yes you need some better weapon for them, especially raiders. They could drop some CLJ or LAmk2.
For example in Wow, you get undeterriorated stuff and I dont think crafting sucks there. You get basic things, ok, such things like LJ and if youre an armorer you can upgrade it, of course this is not wow, but the mere idea is used elsewhere. I mean I never saw overfilled shops with armors.
Pozzo:
--- Quote ---What do you think about that ?
Do you have any suggestion to make this aspect of FOnline more enjoyable ?
--- End quote ---
Dear Heckler,
You want my own opinion about an ideal world ? ;D
- Low tier stuff should be found easily (and craftable) and everywhere in the wastelands : so the beginners would stop whine about harshness and even if they are not overpowered they will still be able to have a gun and to fight.
- Middle tier stuff should not be craftable but should be found in hard encounters or at merchants for a very expensive price (like 30000 for a simple minigun)
- High tier stuff should not be craftable but should be found in random special encounters (instead of an Enclave patrol you find an Enclave outpost that you can attack if you want) or be obtained by wining an event.
- Ammos should not be craftable but should be found at merchants, obtained in PvE encounters or as a reward for Town Control
And of course, quantity of human encounters should be lowered in the desert because, you know.... humanity as been destroyed bla bla bla. It' s not normal to encounter a group of people 3 times on the square and at each square.
Heckler Spray:
Yeah, Pozzo, this world could be really enjoyable for players like us, but you know, all the crafting system will never be "erased", it will never be changed in this way, I assume.
So, some of you think adding high tier would break the actual game mechanics ?
Well, look :
-HK G 11 : it's the best SMG, but it uses some ammo that no one can craft, and that can only be found in this weapon. Furthermore most of people don't use SMG, especially in PvP.
-Pulse Pistol : gooddamages, but shitty range (15 if I remember well). So it wouldn't be very effective in difficult fights, and in PvP. I know people would try to make some tank psycho-pulse pistol, but it would be as effective as psycho tank-plasma rifle.
-Turbo Plasma : well, it's a really good weapon, that's right, its range is ok, and its damages are... woaw. But in my suggestion, you would have to kill a big Brotherhood patrol, which mean a lot of ammos, a lot of risk, and a lot of bad karma.
XLS, Pancor, 223 pistol... : they already exist, they're craftable, but nobody uses them.
Like I said, in compensation, some encounters would have to be changed to keep the economy working : press gangs, mercenaries would not drop rippers, power fists and needler pistols anymore, for instance.
Remember that people would have to take risks and use a lot of stuff to gain those items. And those weapons would never be craftable, it wuold be the only way to obtain them.
Maybe it would develop trading between "PvE" and "PvP" factions.
Concerning armor dropping, well, it's not possible since Fallout 2, so...
Yeah, we have instanced maps, with random encounters, but it's not what I call "dungeons", and I don't blame devs to make more "dungeons", cause it must very time consuming, they have moe important things to do.
That's why I was suggesting to improve PvE by making encounters more interesting.
gordulan:
yeah, the range is 15 for the YK-pulse pistol, but it would make it a more effective tank build because of the 3 strength requirement you can save 3 stat points or a perk, thus making it slightly more effective, I'd love to use that pistol despite its shittyass range.
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