Other > Suggestions
New Player Vault
Haraldx:
--- Quote from: Floodnik on July 21, 2010, 11:16:49 am ---Finally we would have an explanation of these blue suits we are in.
Also, my vision is, when 3d comes, maybe we could choose where we start at the beginning?
1. Vault
There could be some beginning quests, where we learn the basics. Teachers would explain how to survive in wasteland. In one moment, at lvl 3-5 we would be somehow forced to leave the vault like in Fallout 1 or Fallout 3.
2. Tribal village(Arroyo like?)
Same as before. There could be a trial though and then we are forced to leave like in Fallout 2.
Both would have a tutorial, and...
3. In a cave, after a storm when you don't remember what happened before - just like we are starting now. No beginning quest, no safe start, this is for old players who already know how to survive. Of course everyone could choose option 1 and 2 if he wants to.
So people could choose to do the tutorial or not.
--- End quote ---
I'm very sorry, but this is the worst idea ever. Think about people making power builds or totally anything else, they get enough high level and go out in the wastes, now tell me, what is the use of number 3 if in option 1 and 2 you can get free exp, while others who choose 3 have to get their level 5 killing critters and crafting.
Surf:
Because the already experienced players know how to survive without being constantly killed other then the people option and 2 is aimed for?
Floodnik:
I'm sure the very experienced players won't be likely to do the looong and boooring(for these who already know such things) tutorial.
kraskish:
--- Quote from: Floodnik on July 21, 2010, 05:04:49 pm ---I'm sure the very experienced players won't be likely to do the looong and boooring(for these who already know such things) tutorial.
--- End quote ---
Call it anti-alt policy?
Drakonis:
Vault for starting players? Great idea!
It could be a tutorial area that will teach the basic survival through few starting quests(that will give exp)
Possible list of quests:
(The player should not be able to leave the quest group at any point- If dead he should respawn inside the vault)
1. Crafting quest:
- Travel with a group of vault guards(escort) to neariest mine(cannot leave group - TRAIN LIKE)
- Mine some resources
- Bring them back to vault and refine
- Craft the item and give to the quest giver to recive exp
2. Hunting quest
- Travel with a group of vault guards on a quest to obtain brahmin meat and hides and gecko pelts and get some fibre(this part will show lowbies where to get hides for tents, hunt small game and obtain fibres)
- The player helps to hunt brahmins and geckos(The player recive basic weapon of choice through dialog)
- When the player gathers 10 brahmin hides, 5 gecko pelts and 10 fibre, the group will travel back to vault(option in dialog when desired items are in inventory)
- The player returns 9 Brahmin hides and 3 gecko pelts and 9 fibre, and quest giver teaches him what could he possibly do with 10 hides and other stuff(a tent and armors etc). Exp reward
3. Making a jacker quest.
- The player is requested to make a leather jacket off items he obtained on previous quest.
- The player recive exp reward and gets to keep his jacket
4. Quest to learn about professions.
- Profession tutorial(school like)
- Simple quiz that will check gained knowledge about professions(required stats, possible crafting, etc)
- Reward: First level of desired profession, Exp Reward
5. Rat problem quest.
- Player recives a solo quest to kill some rats in the basement
- Once again the player will recive a basic weapon of choice through dialog
- Once completed he will recive Exp reward and gets to keep his basic weapon
6. Scouting and survival quest.
- Player once again will travel with a group of Vault guards
- They will teach him about basic survival
- Once the group arrives to NCR, the group will trigger town preview
- After that they will attempt to return to the vault but will get involved in an encounter with ghoul crazies or deathclaws(example).
- The player will be forced to run away or he will die like vault guards(and respawn in the vault again and re-do the quest)
- that way player will learn that sometimes it's simply better to run(one of the guard will shout RUN to the player)
- Once he ran out of mentioned encounter, exp reward will be given and the player won't be able to get back to the vault(dropped near Hub for example)
Note:
- Inside vault PVP and stealing should be disabled
-these 6 quest should be sufficent to provide the player with exp ammount that would be enough to reach 5-6 level(depending on ammount of killed creatures within previous quests)
- Vault travelling group cannot be encountered by other players or encounter other player
- Exit grids during all travelling quests except quest 6 should be disabled.
- Summing vault item rewards: player will leave "be kicked" out of vault area with just Leather Jacker, Weapon of choice and some ammo, a knife, (and maybe a survival guide that would tell him to make a tent first)
- One travelling group spawned for each player(so if they get killed(or player get killed) for some reason, it should not block from re-taking the quest)
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