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Author Topic: Big Guns Smith 1?  (Read 2733 times)

Big Guns Smith 1?
« on: January 20, 2010, 02:51:11 pm »

EDIT: Alright problem is solved, it was the 4 af. I used a buffout and got the profession.
A mod can close this now. Thanks everyone for the help.

Hey all,

I have a simple question, and this seems to be the forum section to post it.
So I would like to know the requirements to get the big gun smith profession 1.
The ones on the wiki at:

http://fonline.wikia.com/wiki/Gunsmith_(Big_Guns)

don't seem to be correct. Since when I try to talk to Jacob in The Hub, the only option I can say is
Goodbye.
So i was wondering what the real requirements are. Sorry if there is a topic about this already but I couldn't find
any in this section. Thanks in advance

Happy Hunting

GroeneAppel
« Last Edit: January 26, 2010, 08:35:26 pm by GroeneAppel »
Logged
Re: Big Guns Smith 1?
« Reply #1 on: January 20, 2010, 03:58:42 pm »

The gunshop in New Reno will offer the training if you have the requirements ;
I buyed level one and two there, playing a char with 1 charisma. 

(Jacob is een moeilijke vent)
Logged
Re: Big Guns Smith 1?
« Reply #2 on: January 20, 2010, 04:39:33 pm »

The gunshop in New Reno will offer the training if you have the requirements ;
I buyed level one and two there, playing a char with 1 charisma. 

(Jacob is een moeilijke vent)

Tried that didn't work. The requirements in the wiki and on the manuel don't seem to be correct.
I still don't get an option.

(en ik wou zo graag n rocket launcher maken)
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Re: Big Guns Smith 1?
« Reply #3 on: January 21, 2010, 09:59:06 am »

Be sure that you have correct ST and AG. Requirements are written as X>4, what means minimum is 5..
I had no problems in achieving both smg and bgg levels 1, their req were stricte as 2238 additional notes manual says, check it out. Some sort of data changed due to the updates but if you need req for professions, it's still correct.
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Re: Big Guns Smith 1?
« Reply #4 on: January 21, 2010, 11:56:31 am »

Be sure that you have correct ST and AG. Requirements are written as X>4, what means minimum is 5..
I had no problems in achieving both smg and bgg levels 1, their req were stricte as 2238 additional notes manual says, check it out. Some sort of data changed due to the updates but if you need req for professions, it's still correct.

What he said Appel.
I had STR 7 and pretty high repairskills when i took the specialisations there.
You can allways take a stat+ perk to get the required STR or take some buffout just before you talk to him.
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Re: Big Guns Smith 1?
« Reply #5 on: January 21, 2010, 07:05:39 pm »

I just get the Big guns lvl 1 from Jacob at Hub - 7ST, 6AG, 70% Big guns, 70% Repair, 60% Science.
He seems to teach lvl 2 too, right? I just don't meet requirements at the moment, so probably later I will visit him (just hoping he doesn't teach only lvl 1).
« Last Edit: January 21, 2010, 07:19:21 pm by Raegann »
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Re: Big Guns Smith 1?
« Reply #6 on: January 21, 2010, 08:55:48 pm »

Alright I think I found the problem I have a mere 4 agility. I'll try it again with a buffout tommorow. but i'm rather sure that it will solve the problem
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