Other > Suggestions

Alcohol

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OskaRus:
I think that alcohol in FOnline is highly underused and underpowered. It should have also some positive results like drugs.

I suggest some minor stat changes like :+1CHA -1PE -1AG (drunk guys are more talkative)
maybe with some wind out (-2cha)
and some addiction (10% chance, -1cha, 20days ingame) which would allow 1cha characters to do quests after drinking some alcohol which is much easier to get than mentats.

Maybe some scalability of stat changes of different alcohol. You get head much sorer after bottle of whiskey than after bottle of beer.

That change would also require to introduce more places to buy alcohol and ability to craft more kinds than Rot Gut. Which is only for tough guys because it is used only in flamers and molotovs.

There also can be more alcoholic NPCs than only trappers selling bases. Or some places where u can get some advantages from drinking. Like NPCs in bars would give more and better quests to their codrinkers than to sober ones.

I know that it have been already discussed but I don't see there any clear decision of devs or gms.

kraskish:
I agree with the +1 charisma, which is true, but not seen in F2. Anyhow, Im all for to have such "aid kits" so that you could take better quests for example or quests at all. The thing is I doubt somebody would treat the problem seriously as you did.

Michaelh139:
Only if you drink alot of it.

It should stack to like 5 drinks :P.

Badger:
I think a minor damage resistance buff like +2 for beer and +4 for liquor, with -1 Agility for beer and -2 Agility for liquor.

Way I see it, alcohol hits your coordination (agility) harder than your eyesight (perception). I think drinkers are only good company if you've been drinking yourself. And I doubt a drunk 1 CH character is going to be much more likeable.

While we're at it, how about -1 AP for cigarettes to counter the +1 PE bonus. Your nerves are soothed, but your lungs are coated in delicious tar - slowing you down that little bit.

OskaRus:
-1AG for +2dmg buf would make it very rarely used. Damage resistance needed for front liners (bigguners) would never be exchanged for slower bursts.
I think that they should be as useful as Nuka cola or cigarettes, other "Light" drugs which seem to me well balanced now maybe they should be only more expensive or only craftable to match with hard drugs.
As it was said later Mentats are easy to get for gangs and alcohol with cha bonus would at least limit alting of nongang players.

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