Other > Suggestions

Shotgun single shots do spread damage.

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Sashi:
Why not make a few more shotgun shells?

Taken out of the pen and paper Fallout game they have 4 types of shells. (My own artwork except the red shells)


12 Gauge Shotgun Shells (Buckshot)
AC: 0 DR: 0 Dmg: 1d10


12 Gauge Shotgun Shells (Slugs)
AC: 0 DR: 0 Dmg: 1d8


12 Gauge Shotgun Shells (EMP)
AC: 0 DR: 0 Dmg: 2d20 (nonbiological only)


12 Gauge Shotgun Shells (Rubber)
AC: 0 DR: 0 Dmg: 1d4

Izual:
Well, except regarding robots they are only weaker shells than the ones we know at the moment, right ?

Metal Avalon:

--- Quote from: gordulan on July 19, 2010, 02:52:04 pm ---well, we do have dwarves, orcs, and zombies in fallout... hey, i'm just putting it out there  ;)

--- End quote ---
We also have the ability to last forever without eating, and hey while we're at it apparently radiation kills every plant on the planet. That's why...Thats why Chernobyl is such a waste land.
Also I just love the use of how they managed to add the touch of um...of...you know, how they managed to put a brain in a robot thats 50x larger than a human brain and that somehow managed to work. Or how radiation somehow makes things live longer. HURF DURF I GUESS WE DONT NEED HAZMAT SUITS DONT WORRY GUYS IT WILL JUST MAKE US UGLY AT THE EXPENSE OF NEVER DYING FROM NATURAL CAUSES.
Also how they think a vault in a good sized mountain would block a nuclear explosion, when they have been shown to level good sized mountains with ease. Do they think it's just a minor explosion that sprays light everywhere? did they forget that if you even see the explosion you're as good as vaporized? Not to mention in the fallout universe hey advanced on nuclear technology meaning the bombs might as well of been leave a crater in the earth bombs.

Archaeon_dude:

--- Quote from: Sashi on July 19, 2010, 03:16:18 pm ---Why not make a few more shotgun shells?

Taken out of the pen and paper Fallout game they have 4 types of shells. (My own artwork except the red shells)


12 Gauge Shotgun Shells (Buckshot)
AC: 0 DR: 0 Dmg: 1d10


12 Gauge Shotgun Shells (Slugs)
AC: 0 DR: 0 Dmg: 1d8


12 Gauge Shotgun Shells (EMP)
AC: 0 DR: 0 Dmg: 2d20 (nonbiological only)


12 Gauge Shotgun Shells (Rubber)
AC: 0 DR: 0 Dmg: 1d4


--- End quote ---

SO MUCH WIN :3

Sashi:

--- Quote from: Izual on July 19, 2010, 03:21:45 pm ---Well, except regarding robots they are only weaker shells than the ones we know at the moment, right ?

--- End quote ---


The one programmed in to the game currently?

As far as I know the buckshot damage roll was taken from the PC game and tossed in to the PnP in dice roll format.

The PnP book states that the slug gets a range increase.

--- Quote ---Note that using slug ammunition in a shotgun increases the range by 5 hexes, and firing a double shot (both barrels) decreases range by 3 hexes.
--- End quote ---

The EMP of course deals pure electrical damage to robots. (This is nice and simple. But I suggest if it doesn't kill the robot outright it should roll a percentage to see if it temporarily disables the bot for a certain number (like 1 to 3) turns. This would mean powerful robots have a chance to suffer the curse of being electronic.)

And the rubber bullet shells I can only see as a tool to increase the chance to knockdown, blind, or disarm someone. (The PnP once again doesn't state what special things the rubber bullets do.)

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