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Creating a HtH/Sneak. Critics welcome!
JacksSmirkingRevenge:
So this is my build I would like your input.
This char is not a crit build but just does base damage.
ST: 7
PE: 2 - not sure what the diff is between 1 or 2 PE, I could just put this into ST.
EN: 10
CH: 1 - I don't need to trade, I got some good friends that can help.
IN: 5
AG: 10
LK: 6
Skills:
Unarmed - ?
Sneak - ?
Outdoors - 100 would be fine
And I would put some into Doc to get Living Anatomy.
Traits: Small Frame, Heavy Handed.
Perks:
3: Bonus HtH Damage
6:?
9:?
12: Living Anatomy? or HtH Evade? if HtH Evade works then I wont put much into doc.
15: Bonus HtH attacks
18: Silent Death
21:?
Arry:
If you want to do a critical melee, don't use heavy handed, you will do lamest crits of your life
AG 10 is a good point to have Silent death and piercing kick
With 5 intelligence you will never reach a good sneak bonus, with 8 int, I've only 217 sneak + ghost + decent unarmed skill
Bonus hth dammage is good to upgrade your criticall hit, living anatomy is good if you want to play a boxing machine without aim
Hth evade works only in TB
Perks you should consider:
-Thoughness (Very important)
-Better critical (if you have heavyhanded it will help a lot)
-Lifegiver (You can't pass this perk at lvl 12)
If you want to play a melee 1PE, don't use sneak, use psycho
z0m2h14:
your build not HtH neither sneak
for sneak build you MUST have 10 int and otionally skilled trait
for HtH not critical build sucs so if i would making HtH sneaker it would be
5
1 (maybe 6 instead endurance and agility for better critical perk)
10 (maube 6)
1
10
8 (maybe 7)
6
traits
small frame
finnese
thougness/awarness
silent running
ghost
lifegiver x2
bonus HtH atack
more criticsls/better criticals
its not good in either combat or sneak but if you want especially that type of buid thats my suggestion
unarmed ~ 130-140
sneak as much as possible at least 270+
John.Metzger:
ST: 5 (for Piercing Strike and Haymaker)
PE: 6 (for better and more criticals... and i want see what I'm trying to bypass as sneaker)
EN: 6
CH: 1
IN: 8 (for high sneakskill)
AG: 8
LK: 6 (for better and more criticals)
Traits:
Finesse, Skilled
Perks:
6. More criticals (wait until reaching level 6 to get a level 6 perk because of the skilled trait)
8. More criticals
12. Better criticals
16. Bonus HtH Attacks
21. Silent Running *corrected*
HP: 132
AP: 9
Critical Chance: 26%
Skills:
Unarmed: 140%
Doctor: 61%
Sneak: 283%
probaly enough to sneak around a perception 9 char.
probaly good for crippling legs with haymaker or piercing strike and run away.
Haymaker
Requirements Unarmed 100%, Agility 7, Strength 5, Level 9
Damage +7
Action Points 3 (-1AP because of "Bonus HtH Attacks")
Critical chance +15%
Piercing Strike
Requirements Unarmed 130%, Agility 7, Strength 5, Level 16
Damage +10, armor piercing
Action Points 8 (-1AP because of "Bonus HtH Attacks")
Critical chance +40%
dunno hth and sneak are not realy compatible.. usefully sneakskill need a lot of points.. means educaded or skilled.
and with strong bonus hth damage char it will be the same i guess.. not enough perks..
and sneak without sight range (perception) isnt smart..
what do you think about that?
it was a fast create maybe i missed something..
edit:
--- Quote from: z0m2h14 on July 16, 2010, 12:19:50 pm ---you forgot silent running and ghost, without them sneaker isnt sneaker, and no point to take skilled trait without int=10
--- End quote ---
yes i forgot silent running. i will replace living anatomy with it. *corrected*
z0m2h14:
you forgot silent running and ghost, without them sneaker isnt sneaker, and no point to take skilled trait without int=10
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