Other > Suggestions

Alternative of current TC

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Solar:

--- Quote ---But anyway, might aswell wait til its ready.
--- End quote ---

Pozzo:

--- Quote ---look how many players now playing fonline are pvp players.. i think this is core of the sever..
--- End quote ---

Yes because we have not much other oportunities. I think that players play the game with what developers give them.
They gave us full loot and TC so we play PvP... With other solutions we would play other way.

Lordus:

--- Quote from: Pozzo on July 17, 2010, 02:26:03 am ---Yes because we have not much other oportunities. I think that players play the game with what developers give them.
They gave us full loot and TC so we play PvP... With other solutions we would play other way.

--- End quote ---

 or another game..

Lordus:
At this moment we have only 4-5 players on mumble.. We want to engage enemy, but we cant capture the city (too many militia, too many enemies).

 Lets make this beacon: it will take 5 finutes from start to end.

 In big city, like Klamath, you will have to escort one npc from one side of the city to another..

 1) You will speak to npc... he will have predefined patch ways, but you will always have possibility to choose at least 2 of them. He will not run to the end of city at one time, but he will stop in some places (house, streets) and wait for your next instructions. There can be cca 3-5 wait points.

 2) If he die, you loose, if he survive and leave the city, you win and you will be awarded with some minor stuff.

 This is kind of beacon, different than TC, for another purpose: few players wants to engage few enemy, not 15+ fulll stuff druged hugarians barbarians.

jan0s1k:
-1000000000
current TC system was created veery correctly and Lordus you play at CBT to test it and your team say it's good system so wtf you talking about?

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