Other > Suggestions

Minor (and major?) suggestions pack

<< < (3/4) > >>

Surf:
Well, didnt expect people to actually support the suggestions about the more "atmospherical" stuff.
Thank you!


@ Solar: If it's tedious to write all the new critical hit messages, I would help you. ;)

@ the outdoorsman: Anyone here played OBT2? It felt much better then Fallout 2. The gameplay changes dramatically, if you don't reach the next town in 5 minutes. Places in Fallout/FOnline are partly more then 500 kilometers apart from each other. I know, reality/=the game, but atleast travelling from town to town should be more hard. And by nerfing the outdoorsman speed, imo the trains will be better (if they get an overhaul). Common people, 200 caps arent the world.


And yes, please make it happen for the verbose messages to come back much more often again.  :-*

Kilgore:

--- Quote from: Dishonest Abe on July 15, 2010, 06:38:00 pm ---Before we decide to nerf outdoorsman, we should look at the fact that the problem isn't outdoorsman itself, but alts. Having an Outdoorsman-taxi alt is just as problematic as a 300% Repair/Science alt, 300% sneak alt, total-combat alt, barter-alt etc.

Also, instead of nerfing, how about a boost to car mechanics, and train mechanics. Don't let every single person in the wasteland be able to see your spot when ever you enter an encounter. Be hidden if you drive a car with good oudoorsman. Make buying those expensive cars actually worth the money.

--- End quote ---

This.
Car's prices are ridiculous. They should have been worth 10% of what they are worth of currently (in caps, of course, because they are totally useless right now). Their speed should be boosted.

No one is going to use trains as long as you won't make outdoorsman another useless skill (sth like gambling or speech). You'd have to make the journey from town to town taking ages for a char with 300 outdoorsman and 2 pathfinders. But then, still, waiting isn't fun and this is only a game.

Roachor:
Outdoorsman needs reworking but I don't think a nerf is appropriate. Its a pain because untagged you move super slowly and get into fights every 2 seconds and tagged you quickly stop finding encounters.

Surf:
Outdoorsman? Remove the ability to travel faster the higher your outdoorsman is completely. Fair chances to everyone. No pathfinder perks.
Fair chances to everyone, too. Cars, could be "tanked" with different stuff. While the lower tier cars will be "fueled" with low tier stuff, the higher tier cars will be "fueled" with really expensive stuff. Make all "fuel" stuff gatherable on unguarded locations.

Normal travelling speed should be half of the normal 30-40% outdoorsman.
Cockroach gives 20% to the travelspeed, but needs random loads of junk.

Buggy I dont consider fallout, so I wont comment. :P

Highwayman gives +50 to travelspeed, it eats Micro fusion cells.

The train is +70% faster then travelling with foot.
This all is to prevent alts. If every character has the same amount of speed on the WM, if everyone will have to go to unguarded places (proper locations are already there) to "farm" stuff to use the transport stuff etc, "TAXI ALTS" will get a huge knockdown, maybe people will get even more normal characters then stupid powerbuilds. "Outdoorsman" could still be used for determing how fast one can encounter other creatures (still too powerfull) and could affect the fix boy.

At the moment, outdoorsman is more like a cheat code rather then a skill for honest people who just play one character, no powerbuilds.

Crazy:

--- Quote from: Surf Solar on July 17, 2010, 04:57:05 am ---This all is to prevent alts. If every character has the same amount of speed on the WM, if everyone will have to go to unguarded places (proper locations are already there) to "farm" stuff to use the transport stuff etc, "TAXI ALTS" will get a huge knockdown, maybe people will get even more normal characters then stupid powerbuilds. "Outdoorsman" could still be used for determing how fast one can encounter other creatures (still too powerfull) and could affect the fix boy.

At the moment, outdoorsman is more like a cheat code rather then a skill for honest people who just play one character, no powerbuilds.

--- End quote ---


Uuum, most loner player I know use outdoors, and I have 2 guys in my gang which play leader as main char because they like it, and it's usefull. Also, travel on map is already boring and slow like hell with low outdoors/no pathfinder, what it would be if slower? Finally thinking outdoors is only for alt sounds pretty stupid to me like it allow you to go faster with your actual char (and not craft for another) and your friends (they really need this char type for travel), if it's an useless char, instead of have one of the 10 char mix leader/PvP we would have just 10 powerbuild.
Finally, charisma would be directly used like dumb stat for everyone because it would become really totally useless and outdoors an other crafting stats totally useless for other things (like science since dismanteling don't work well).

I really don't understand why you want nerf outdoorsman and make one of most boring part of the game (look a little red cross on the map while you desperatly try to join some action) even more boring.
People always want to solve problems by nerfing when a boost to other things (like car interest) is the good solution.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version