Other > Suggestions

seriously make it easier

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Metal Avalon:

--- Quote from: anyuta on July 21, 2010, 03:23:59 am ---also one suggestion, a very simple one: one safe city. no bombers, thievery getting a little bit harder, no town raping. As NCR was approximately before you no longer punish bombers. I (and also many other i think)  need a place to rest our bones and just talking, getting or giving tips, or trade. You will see this town will flourish, and it was also fascinating to meet other player and not just shoot them when they come in your encounter...

--- End quote ---
Yeah but everyone is going to say thats a bad idea for some stupid reason that doesn't really effect them or another.
I agree it's a good idea.
I also had an idea, for when the game starts getting a move on major updates more often, maybe at some point we could try a no overworld type setting, you know like an open world environment. I already know it would cause alot of problems but it's just a suggestion. The game feels small when its just walking around and randomly coming into the same area over and over.

anyuta:
you bring a very important point, and i wonder why no one see it. Ever wondering what goin wrong? man, see at the map. it somekind of no history or development there. citys were there, are there, and will ever be.

 Nothing really change, except always the same lame gangfights. For me , i was always fascinated by the sentence in the intro of fallout 2 "a new civilisation would struggle to arise", but hell, here where we have a chance go writing fallout history, where always standing on the same spot, over and over again the freezed point between fallout one and two (some sort of weird kings langoliers scenario :D) .

 What fun would it be to see  the towns developing, fighting each other, dissapaering from landscape, somekind of a dynamic landscape of power,of intrigues and betrayed hopes (remember, nothing more is the sotry of fallout!).'NCR fight to gettin more influence, vautl city would finally destroy gecko and refugees are building up new town (or reciprocal) nowadays its about gang x fighting gang y (why  towns cannot  hire gangs for their protection and with that the gan on power and wealth? ALso so being a raider or enclave  member would make more sense than just "gettintheprofession!"), the town is much more replaceable and plays no role for game dynamics, its somekind of a painting for big gangs with some sweets (money ,drugs from town control).

OK some would say, gna nothing to do with fallout online. But then play Fallout 1 or 2 without towns :P, or rename FO, cause its just not fallout, just somekind of Duke nukem 2d

gordulan:
actually, this is "quake : fallout edition" at times...

anyuta:

--- Quote from: gordulan on July 21, 2010, 04:01:19 am ---actually, this is "quake : fallout edition" at times...

--- End quote ---
yeah but with much worse game mechanics then quake :P

Metal Avalon:

--- Quote from: anyuta on July 21, 2010, 11:09:23 am ---yeah but with much worse game mechanics then quake :P

--- End quote ---
Scientists are lead to believe this is not possible.

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