Other > Suggestions

seriously make it easier

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Metal Avalon:

--- Quote from: Michaelh139 on July 18, 2010, 10:19:20 pm ---Only reason FOnline isn't more popular is for the more obvious reasons...  I refuse to name which :P.

--- End quote ---
Elitists
Difficulty
Elitists backing up the difficulty
Elitists driving off most of the people who first join so they remain the majority and have the head opinion
The fact its still in beta


--- Quote from: OhShi on July 12, 2010, 11:48:43 am ---The game is tough because of skewed feedback by dozens of bored level 21 players and unreliable feedback from GM's that don't even play the game fairly (4 out of 5 that i've seen had 999% DR or whatever, the 1 that didn't was bombed in NCR and much lulz were had)

This game is not noob friendly and the people who play it are not noob friendly. To be successful you have to play 2 - 4 hours a day with several character builds supporting one another. If you don't do this you better get used to being called a little bitch, fag, pussy or any other variation of the theme and repeatedly killed (i got called 'kurwa' today by a nice polak PKer). Items are meaningless, when you start out you won't get to keep any, when you get to level 21 you will complain about having too many (but you won't give them away) the important thing to remember is to never carry them with you.. anywhere.

Hopefully the next update will bring:
1)Tutorial at start (unskippable to discourage alts)
2)Guarded and thief free starting areas, <level 6 only
3)Leveled wastelander encounter lists (you will not be able to encounter another wastelander more then 5 levels above or below your level)
4)Glitch free karma system, no more guards killing for no reason, no karma loss for shooting thieves
5)PKers and unprotected people marked ie "you see NewbieHelper (Newbie Killer) (Unprotected) (Thief)"
6)Choice of turnbased or realtime for every encounter (not just the ones outdoorsman catches)
7)Guards in shops should shoot thieves, why the hell does buster let people steal money from his customers?
8)Guarded HQ mine (guarded by BoS) in a very far away location, maybe by the glow.
9)Keep broken armor on player death (no more bluesuits running around)

It's a beta. So bare with it. Or don't.

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All of this.
Only a handful of an entire community of gamers like games this hard, and I think the only way to cater to all sides would to be to bring up multiple servers, or multiple essences of the same world in one server. Kind of like Ultima Online had Trammel on Felucca, In Trammel there was only PvM, no theft or anything. Guards didn't stop it it was just completely restricted. In Felucca it was pretty much how the game is now, everyone is against you unless they're in your guild, and guards will only attack you in town.
Bam problem solved, the "pussies" get a safe spot and the "assholes" get a warzone, allowing people to play the game however they like without interfering with each other.
You could set up boundries for exploiters, like you're limited to choosing a world per character so you don't just run back and forth abusing the safety of one world and the slide-directly-into-a-blender world.

What this would do is
1. Keep more people playing, the safe world could be like the fallout online the original creators of fallout are making now, where you have to accept a fight with another player, this way those who still want to fight have the ability too without making an alt and going to the other world.
2. Give the warlords and battle hungry no-rules type people a place to fight, and even something else for them to brag about ("Stupid safe-world noobs, I managed to get to level 21 without any safeguards whatsoever, nothin but player against player head to head.")

Less people would quit and we could pass those furfags in strides. The more popular it became the more people would get into the game the more the game would evolve.
It's not perfectly set up but it's a good base for the idea, everyone would get there way and it would turn out for the better with everyone involved with the game.

JustGreat:
Right, because tram made UO more successful...oh wait

I am at a loss how people can say this game is difficult, I mean once you get your tent (which is pretty simple) you are set to accumulate items.

Ned Logan:

--- Quote from: JustGreat on July 19, 2010, 02:20:09 am ---I am at a loss how people can say this game is difficult, I mean once you get your tent (which is pretty simple) you are set to accumulate items.

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Right, the answer is right in that sentence.
The hardest time I've had in this game was before getting a tent. That is why a lot of people whine and quit, and the only thing I would change (some of the suggestion here are really off the rocker).
Make some beginner quest in Junktown or Hub, with a reward of 10 brahmin hides, somehow get the information about the quest to the newbies and lot of people just might not give up on the life in wasteland.

I wonder how many people who made alt really made it without any help of the main character. I doubt it was more than half of them (please do not post how strong, versatile and knowledgeable you were being the one of the minority).

Metal Avalon:

--- Quote from: JustGreat on July 19, 2010, 02:20:09 am ---Right, because tram made UO more successful...oh wait

I am at a loss how people can say this game is difficult, I mean once you get your tent (which is pretty simple) you are set to accumulate items.

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The time UO's success went down hill is when EA took over, Trammel increased the amount of players if you did any studying of it at all.

Sashi:

--- Quote from: Ned Logan on July 19, 2010, 02:44:01 am ---Make some beginner quest in Junktown or Hub, with a reward of 10 brahmin hides, somehow get the information about the quest to the newbies and lot of people just might not give up on the life in wasteland.

--- End quote ---

Shouldn't have to, tent creation is in the wiki.

--- Quote from: Wiki ---How to make a tent

    * Gather 10 brahmin hides, by buying them or killing brahmins.
    * Go to a random encounter location (The map must be totally empty).
    * Use science on the 10 brahmin hides in your inventory. A message will be displayed, and the map will be turned into a tent map. If you have any followers with you, they will also gain access to that tent : Make sure no one is with you in the encounter.
          o If you have an old tent, it will be destroyed: You can only create one tent per character.

--- End quote ---

Finding Brahmin is easy too. Roam the area 4 West 1 North from NCR.

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