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Millitia ruins pvp

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Shangalar:

--- Quote ---tc is about pvp not fighting with militia, we have a lot of problem with that, especialy when we have 4-6 players online, and want to play pvp.. but where, and how ?
--- End quote ---

That's the true problem. Tc is the only way to pvp fights. We need other ways for this, and devs are working on it.

4 to 6 gang members just can't take control of a town. TC is just an excuse, not a goal.

maszrum:
Heckler comon :> what tc fights ? there is only waiting and wasting drugs/ammo on militia then real fights nowdays.. its all about camping small room ( wich is impossible to counter) ..and wait , get militia and voila! you captured city! - very exciting!


i will paste you small part of talk on chat aobut militia, its essence, dont know what else i can add

<12:18:49> "Kartowka": another suggestion is to make militia like money in towns
<12:18:58> "Kartowka": first day like 5 militia
<12:19:19> "Kartowka": and while faction holding city for more time
<12:19:24> "Kartowka": number will increase
<12:19:41> "MSH": yes this is good one
<12:19:47> "Линнеа": 8-10 ok? no way, need swarm:D oh yes swaaaarm of ncp haha
<12:20:42> "Линнеа": but seriously.. wasnt the militia for preventing noobs for capturing?
<12:21:11> "Линнеа": well now its king of the hill system.. so militia is like.. nto needed

Heckler Spray:
I agree, Town Control fights are really boring since few weeks, but it's not cause of militia, people involved in TC just found the best place to hold a position on almost every map, THAT's the problem. Don't blame those poor milicians !!!  :-[

Well, the actual number od milicians would be ok if they were spread on the whole map. For now, yeah, a pack of 20 standing in the same zone make defenders stay in the same area, and it maybe "ruins" PvP.
If you want to reduce their number, in compensation I suggest to make them a bit more efficient, they should not have knives or spears, for instance.



--- Quote from: ---Kartowka": and while faction holding city for more time...number will increase...
--- End quote ---

Yeah, it's a good idea, but then again militia would have to be more efficient, because I don't see how it is possible to keep a town during few days with 3 guys armed with throwing knives....

Solar:
Pft, escalating numbers of Militia was my idea weeks ago, thieves! But yes, it would sort some issues out.

Perhaps a shorter countdown (15 mins or so) then every 30 mins you get to add more Militia and they are spread out more throughout the town.

TC should still be about big warfare though, we can add other things for small numbers.

Which leads me to:


--- Quote ---No one likes to lose, and you can get an advantage against your enemy in following ways:
1. using better stuff (which simply results in using best stuff possible)
2. taking more people with you (which results in taking as many as you can)
3. using better character builds than your foe, being more experienced
4. using tactical advantage like suprising attack, terrain, buildings and so on
5. using the most effective way of communication (big gangs use voice communication already)
--- End quote ---

1&2 we can control in various ways, where applicable. 3,4 & 5 are obviously fine.

Kilgore:
1. What we need is:


--- Quote ---<12:18:49> "Kartowka": another suggestion is to make militia like money in towns
<12:18:58> "Kartowka": first day like 5 militia
<12:19:19> "Kartowka": and while faction holding city for more time
<12:19:24> "Kartowka": number will increase
--- End quote ---

And in addition to that:

2. Disable respawns of dead militia - it truly sucks, especially in the middle of the battle. You want to have more militia, you buy them.
3. Add a delay to buy militia when you take the town: in many situations, gangs camp small room just waiting for the counter to end, then they buy militia to deal with attackers, and this is really annoying. When you take the town, you shouldn't be able to buy militia immediately - I think some 30/45 mins would be good.
4. Town control taking counter should be made shorter, but that was mentioned before. About 15mins should be good.. and if not, then you can always change it to 20, okay?
5. There is an option to add ally factions in Modoc. I tested it a bit and it worked fine. We need that in every town, it's a good feature.

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