Other > General Game Discussion
Millitia ruins pvp
Kilgore:
--- Quote from: Gatling on July 19, 2010, 10:46:44 PM ---Anyway... Militia should act as guards, and even Fight the gang who tries to take them over, essentially acting as normal guards and then a first wave of defense to the people trying to instigate TC. Militia shouldn't take any orders from the controllling gang either. They are not mercs. As for increasing militia in a town, this should be done by the town itself. Perhaps by its growth (as in how much wealth the traders move there) which lets the mayor/whatever afford to pay for more militiamen to stand guard. This could give rise to more reason for gangs to control towns consecutively, as the longer they do, the more militia will be there to defend their stake during the first wave.
--- End quote ---
I fully agree with this.
Pozzo:
Yes this is a good idea. So the town will be neutral and non-affiliated to a gang.
But in that case, gang members should be able to engage as mercenaries for the town (with a salary and obligations)
But I don't understand what will be the interest for a gang to make Town Control ?
Gatling:
I do not see much worry about profit for the gang guarding the town. The big gangs... do you really Need anything more? Do you not loot your enemies, who often come geared in many colors to fight you ? You do not exactly need much of anything, crafting provides the supplies... But the Fight, there is the real point of doing it all, isn't it? This is half an exercise of the mind, as it is not about actual wealth in defending the town but of the combat doing so will bring. I really don't see why you even Need TC in order to instigate this between people. Or perhaps, there is too much emphasis on the mechanics of TC that has muddled the waters, making things overly-complicated beyond their purpose. Maybe there Will be more point, in the future. I do not know.
Heckler Spray:
Actually, "Big Gangs" need a lot of supplies to keep fighting everyday. For instance, Town Control is the best way to get Jet, cigarettes, and caps of course.
A complete militia set costs 10 000 caps.
So TC reward has to be worth it.
But you're right, I hope there will be more point to fight in the future.
Kilgore:
Errm, if you want militia who will not react if members of controlling gang are being attacked, then I misunderstood you. There is such a need, or militia will be just dummies there. There is no need to give members of controlling gang full control of militia - it's good as it is right now.
Many people tend to think that big gangs have magical outposts, where armors weapons appears from nowhere and ammunition/drugs are magically created. Or that there are millions of 5mm ammo and so on.
No.
Every big gang has its methods to maintain its items. If a gang gives up looting, then he'll end without anything, because sometimes you won, and sometimes you lose (and enemies take your items away). Every big gang has to maintain its supply of ammo and/or drugs - if he fails at it, then it is no longer able to fight any organised groups in wasteland.
Of course we (I can speak about the gang which I'm part of) do all this for a good fight, as most of us don't like crafting/repairing/gathering much - that's why we liked CBT server so much :)
Yes, I agree with what Heckler said, totally.
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