Other > General Game Discussion
Millitia ruins pvp
Pillory:
--- Quote from: Izual on July 12, 2010, 07:16:38 PM ---Point is, PK-factions can already slaughter anyone they want to, even with non-guards Militia.
--- End quote ---
That's not true at all. It used to be that you were able to fight back if you were attacked in an unguarded city. Also, it used to be that pkers had to risk equipment to pk.
Marko69:
Nobody wants to risk fighting against militia with pulse and gauss weapons, the only way to kill this militia is to get in building use psycho and have first aid backup. 2 people on psycho are enough, but this militia only wastes time and ammo, and its pu$$y protection for those who stay near. Excuse my bad mouth, but with militia its only hard for attacker, without militia pvp would be hard for both attackers and defenders, but now defenders have high and very noticeable advantage. For fair fight you'd need double manpower to make it up for militia and this is unfair pvp for me.
Whats the point of militia when for its elimination you need to use tricks like stay 1 hex from door of building on psycho and burst militia 1 by 1, its pve not pvp, in pvp you want to fight other players, not npcs.
Michaelh139:
--- Quote from: Marko69 on July 13, 2010, 08:47:57 AM ---Nobody wants to risk fighting against militia with pulse and gauss weapons, the only way to kill this militia is to get in building use psycho and have first aid backup. 2 people on psycho are enough, but this militia only wastes time and ammo, and its pu$$y protection for those who stay near. Excuse my bad mouth, but with militia its only hard for attacker, without militia pvp would be hard for both attackers and defenders, but now defenders have high and very noticeable advantage. For fair fight you'd need double manpower to make it up for militia and this is unfair pvp for me.
Whats the point of militia when for its elimination you need to use tricks like stay 1 hex from door of building on psycho and burst militia 1 by 1, its pve not pvp, in pvp you want to fight other players, not npcs.
--- End quote ---
All I can say is...
Consider it a perk for the gang in control of the town. They are in control, and if they didn't use militia they'd probably use mercenaries anyways, just makes things a bit simpler.
*Coming from a guy who has never been in control of a town before*
Marko69:
Does it makes sense for Klamath town militia to have gauss guns or miniguns, pulse wepaons.. why don't you give them power armors and vindicators? Is this Klamath's underground technology? More realistic would be for militia to have weapons that are available in that town (weapons and armors that caravans and patrols of that town use - ghouls with spears and snipers in Gecko for example).
Michaelh139:
--- Quote from: Marko69 on July 13, 2010, 08:55:05 AM ---Does it makes sense for Klamath town militia to have gauss guns or miniguns, pulse wepaons.. why don't you give them power armors and vindicators? Is this Klamath's underground technology? More realistic would be for militia to have weapons that are available in that town (weapons and armors that caravans and patrols of that town use - ghouls with spears and snipers in Gecko for example).
--- End quote ---
I can agree with this, it is kinda retarded how militia have gauss n Avengers n shit in some farming town, not to mention only for 500 caps. I mean they shouldn't have piss ass weapons like Hunting rifles or anything but maybe a P90C or two here and there, maybe one minigun, a good bit of Assault Rifles and smgs etc etc... Leather armor mk2 should be most used but metal or metal mk2 shouldn't be left out but slightly rare.
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