Other > General Game Discussion
Millitia ruins pvp
Izual:
--- Quote ---- Interesting for raiders gangs who want to rule a town with terror.
--- End quote ---
Satisfaction of having uber-e-powers and loot from bluesuits they kill should be enough for them, really.
--- Quote ---- Interesting for peaceful gangs who want to allow players to come safely in towns.
- Interesting forsmall gangs or lonely wastelanders who just want to stay or trade or roleplay in cities
--- End quote ---
With the solutions given above (% of traded items goes to faction that controls the town, etc, etc), it can really happen. Militia should, by then, give the option to become like guarded-towns guards (around the same script, or maybe only towards players that hit NPCs for example). Militia can become, more than a pking tool, a tool that makes the trades and so on in a city quite safe.
abegade:
--- Quote from: Izual on July 12, 2010, 05:06:47 PM ---Militia should, by then, give the option to become like guarded-towns guards (around the same script, or maybe only towards players that hit NPCs for example). Militia can become, more than a pking tool, a tool that makes the trades and so on in a city quite safe.
--- End quote ---
I agree with every single word. Militia should be like guards, so if a "good" clan takes the city, they can be instructed of just standing and defending players like guards do;
otherwise if a pk clan takes it, guards should attack on sight every enemy, at least permitting to players to realize that they are going to be pwned and give them a hope to run :D
tbh the first time i went to Den (to complete jezus quest) i found this crappy bluesuit who punched me (note, i was totally naked except for the suitcase) and i got insta pwned by the militia... frustrated nerds like to ruin others game just for fun...
Pozzo:
In my opinion, what militia needs now :
- Faction owning the town should be able to give orders to militia and decide some ennemies factions to shoot on sight (we enter a faction name with "say" and all players from this faction are shoot on sight, for example)
- If militia become more intelligent, and by the way more powerful, it needs to be nerfeed on the other side. One idea (maybe good or bad) : when you buy a milician he starts unarmed (with at least a good unarmed skill). Then the faction owning the town should have to "give" weapons to milicians for fighting (at the condition that they still have infinite ammos, I guess). It may be hard to script but it can be way easier if all combat skills of milcians are the same (150% unarmed, 150% small guns, 150% big guns, and so on).
Izual:
Two good ideas Pozzo !
Pozzo:
Stop it Izual. People will think that we make love together :-*
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