Other > Fan Art
Choosen one - modeling and discussion
Cobra:
Very nice, but there are few anatomical problems. First when biceps are that huge the forearms should also be a lot bigger.
And legs should be wider at the top where they meet the hip and little bit narrower towards the knee.
Or maybe the problem is that the legs are placed too far apart from each other on the hip and the hip is also too small? The hips should be especially bigger in the vertical direction.
Chest is good already and pose is pretty well balanced.
Difficult to explain in words, but I hope this helps you anyway:)
And check this illustration by Justin Sweet for inspiration: http://ui03.gamespot.com/1314/fallout1_2.jpg
Lexx:
--- Quote from: Karpov on January 10, 2010, 02:50:04 am ---About the perspective, you can try creating the famous hex and try to match it on the screen with the camera angle.
--- End quote ---
This is not needed. The exact camera position is known. There are threads about this somewhere in the NMA modding board. Shame, I can't find them right now.
/Edit: Found it.
Alvarez:
--- Quote from: Lexx on January 10, 2010, 12:49:15 pm ---This is not needed. The exact camera position is known. There are threads about this somewhere in the NMA modding board. Shame, I can't find them right now.
/Edit: Found it.
--- End quote ---
Just to clarify, did Continuum used Blender?
I derived the camera position from this tutorial trigonometrically, it matches:
And i thought i was on the beginning. Thanks for the link, Lexx.
baaelSiljan:
My camera settings (C4d):
Projection: parallel
Rotation:
H: -120
P: -25.7
B: 0
Lexx:
--- Quote from: Alvarez on January 10, 2010, 02:01:41 pm ---Just to clarify, did Continuum used Blender?
--- End quote ---
Continuum is using 3ds max.
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