Other > Fan Art
Choosen one - modeling and discussion
Alvarez:
No progress from me this time due to my IRL qualification, but i found something interesting for rendering frames in Blender.
http://forums.tigsource.com/index.php?topic=4307.0
However, i would also consider using SpriteForge for taking frames, instead of setting cameras up. It's free up to 2500 pixels.
--- Quote from: Badger on February 01, 2010, 04:35:11 am ---I'd still like to see the player models somehow crowbarred into F2, just to be sure. It is motivated by my wild desperation.
--- End quote ---
We could recolor Blue Pajama into Tibbets Inmate Garb - so you know where some players come from. :D
Apropos recoloring. Would it be simpler to work with frames, if they will be placed onto one spritemap, instead of editing every single GIF layer?
Also, i found a tool for converting gifs to spritemaps.
http://stevedunns.blogspot.com/2007/02/tool-for-converting-animated-gifs-to.html
Lexx:
Simple recoloring critters will not work. Many people tried already and there has never been very good results.
Alvarez:
--- Quote from: Lexx on February 02, 2010, 07:33:20 pm ---Simple recoloring critters will not work. Many people tried already and there has never been very good results.
--- End quote ---
Did they tried to overlap colours and recolour them on one sheet? (To be honest, i haven't tried it out with Fallout palette yet.)
Besides, i think that working on one layer, like copypasting body parts will be easier, but it will be a hassle to cut the frames back into right size.
Ghosthack:
It doesn't change the fact that for each simple recolor, there's a dat needed, and the size can get big rather quickly, so 3D really is the way to go. critter frms aren't fun to work with unless you're a masochist.
Alvarez:
--- Quote from: Ghosthack on February 05, 2010, 09:18:13 pm ---It doesn't change the fact that for each simple recolor, there's a dat needed, and the size can get big rather quickly, so 3D really is the way to go. critter frms aren't fun to work with unless you're a masochist.
--- End quote ---
Wait, you don't mean about setting FOnline on 3d engine? :o
In current case, i don't deny that new critters with complex frame art require a more efficient creation method. A rigged 3d model with replaceable textures is, in this case, an ideal solution. But it doesn't remove the necessity of postprocessing the render images into the frame animation.
I believe, it would be more convenient to work with a spritesheet instead of single layers.
Plus, i offer you a solution to recolor the whole frame set in one passage for such colour-homogeneuos image, as in this case, a Bluesuit. The result could be seen in my previous post and can provide some colour diversity for the start. I'll try to make some more at Sunday.
And that's by throwing all frames together on one sheet, replace the colours, cut it down again in frames and import. It's still much less work than working on each single frame, switching between layers.
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