Other > Suggestions

Food and water

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xanister:
It could work if you automatically eat food that is in your inventory, just keep some rations in your inventory and they will go down over time. It will encourage more player interaction since its another reason to visit inhabited towns.

Nice_Boat:

--- Quote from: Surf Solar on July 10, 2010, 08:38:18 pm ---Deleted "OMG PLAY SIMS" Kindergarten comments. :)
Also, I doubt that this will happen, since our little club of "PvP" players will whine that they aren't able to make their fights so quick (as you can already see on this topic)

--- End quote ---

Are you kidding? We're already taking drugs, why would additional 2 or 3 clicks even matter? Because honestly, I don't think having to feed your character when you're logged off is a good idea - and even if in a sudden moment of retardation somebody decided it was, the daily routine would simply be extended by a few minutes of "imma feeding mah crafters". The only groups of players that this idea screws over are lowest-tier gangs and newbie loners, as malnourishment would join their already long list of problems. The very notion that people who make Bozar builds and tend to run single-handedly into mines with 5 or 6 drugs in their bloodstream while wearing BA+Avenger combo would have any kind of problem with getting all the food they want is simply ridiculous. If anything, I'd be worried about some PvP alts developing obesity problems.

So on one hand, I'm against this suggestion because it adds more of the boring micromanagement/grind elements to a game already quite heavy on such mechanics. On the other hand, I say bring it on - just so that I could see the look of disbelief and horror on the faces of people who tried to take a jab at the big gangs with this once they realise that the only thing they've achieved was providing such groups with more ways of griefing them ("wanna dine at Mom's in Den? too-effing-bad, you die now" et cetera, ad infinitum).

Surf:
If you don't like micromanagement like crafting, taking drugs etc. then simply don't do it.
Also, I don't know from which mystery it comes that characters should also eat while their OFFLINE.

Also, if everything will be implemented well, there will be "low tier" food also in random encounters. (we already have fruits).
Eating one apple every 4-5 real life hours isnt that much of a pain in the ass. Higher tier food can be crafted, or made via professions. It's not that much of a bluesuits nightmare.

Nice_Boat:

--- Quote from: Surf Solar on July 11, 2010, 02:58:12 pm ---If you don't like micromanagement like crafting, taking drugs etc. then simply don't do it.
Also, I don't know from which mystery it comes that characters should also eat while their OFFLINE.

Also, if everything will be implemented well, there will be "low tier" food also in random encounters. (we already have fruits).
Eating one apple every 4-5 real life hours isnt that much of a pain in the ass. Higher tier food can be crafted, or made via professions. It's not that much of a bluesuits nightmare.

--- End quote ---

Oh, but I like it - in reasonable ammounts, that is. Also, I don't think you realise we're talking people who are having big problems with getting 10 brahmin hides to build a tent. And the very act of getting food is just a part of the problem such guys would be facing. See, right now the only thing a bluesuit has going for him/her is the fact that he most probably has nothing I'd care about, so in most situations it's just a waste of ammo. Now, if everyone would be forced to carry a resource everyone needed (ie. food), I guess I'd get way more trigger happy.

I stand by what I've said. Introducing food makes wasteland harsher. Making wasteland harsher makes it way more harsh for less experienced players. That's an undeniable fact and there's no way of working around that. Poor people always get it the worst.

Surf:
Ofcourse it will get "harsher", all in all the life in the wasteland is all about surviving. At the moment it's just to avoid a gun in your face. But, we both know that the game isn't actual hard, Nice_Boat. Once one knows how to do things it becomes much easier. It's not the games fault if people don't read manuals, guides and so on. Compared to previous versions of the game one could even say it's easy. So I don't really see that the game becomes much harder.

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