Other > Closed suggestions

[POLL] More expensive professions

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Szef:
Making level 3 weapons takes now 3h of crafting CD. It's already a limitation. Taking 3 level profession decreases your karma in 50% of towns down to -1000 or -2000 (raiders, enclave).

And, as someone said - it is a GAME. I play FO for FUN. Not for gathering junk, making pistols, selling for caps, paying caps for prof, gathering more junk, making bigger pistols, selling for more caps, paying caps for prof, gathering much more  junk, making much bigger pistols, begining to play.. whoops, I don't have more time to play. Real life called and said i have go to the work. DAMN. Another SIMcity game, never more..

Elmehdi:

--- Quote from: Szef on January 11, 2010, 04:35:06 pm ---I play FO for FUN.
--- End quote ---

And you need all the best gear available in the game to achieve the state of mind that you call "fun", right?


--- Quote from: Szef on January 11, 2010, 04:35:06 pm --- Another SIMcity game, never more..
--- End quote ---

Simcity is an epic game.

I have been playing this game more or less since the wipe. I have only 1 character (hunter/trapper/sniper whatsoever). It's on level 17 now. I don't use any alts, exploits, I don't steal, PK and the best equipment I have managed to gather so far is a couple of metal armors and a sniper rifle (but I don't use it - too valuable and weights too much, mostly I play equipped with leather armor and hunting rifle). I don't play much (now I run the game maybe once a few days) and I find it quite enjoyable to hunt, gather and trade with others. Sometimes I happen to take down some lone PK if I know I can. Sometimes I give some free equipment to newbie players. I agree that there is not much to do in the game right now, but it still can be enjoyable. If you are a crafter, then you don't need to gather eveything yourself. You can buy the materials, and semiproducts from players like me, craft something out of it and sell it back with a profit + exp. It's called rolplaying, you have to find your place. Being totally independent and having everything that the game has to offer, just after 2 or 3 days of playing you miss a lot - this is all I can say. But still you can have your own concept.

Wallace:
FOnline is an early beta

Why oh why so many people doesn't understand there's not much to do YET

Then again - whenever I play fonline i'm never bored because "there's nothing to do"
Hunting, crafting, gathering, repairing, player interaction, bug seeking, occasional player killing, exploring...

If that's not enough for you "lusting for more" guys, then suggest something new and wait till it's done

PS. We do need some more ways to spend caps

Roachor:

--- Quote from: Elmehdi on January 11, 2010, 04:27:11 pm ---It appears that we just expect different things from this game.

hunting rifle: dmg 8-20, range 40
sniper rifle: dmg 14-34, range 50

I'd say the difference is substantial. Don't forget that 223 FMJ substracts 20% from a target's damage resistance, so these are really good weapons.

--- End quote ---

Hunting rifle just takes more shots to kill and only takes like 2 junk and 1 wood. Sniper rifle takes tons of alloys.

Gunduz:
I agree that professions should cost more. Maybe the numbers suggested are a bit high, but those who say it would make people more valuable to factions do have a point. I think the entire profession system could use reworking.

For example, low level items could be learned from specific NPCs in different areas. Like the recipe for a 10mm SMG would be learned from one NPC, who could possibly also offer the recipe for 10mm AP, and it would be much cheaper than buying the profession level. The actual profession levels would cost much more, and could either give higher level equipment or just fill in the items that are missing. This allows single players to craft specifically what they need, while factions and traders can invest large amounts of money into full crafting capabilities.

The buyable recipes would have lower skill requirements than the actual profession, which would actually give a slight edge to single players, because for lower equipment, they could buy the recipe they need and then have a few skill points left over that they would have put into the profession.

Example numbers:

Small Guns Lvl 1:

60% Repair
50% Science
70% Small Guns

4 ST
5 AG

10,000 caps

Would give all the items it currently does.

10mm SMG:

50% Repair
35% Science
65% Small Guns

4 ST
5 AG

700 caps

Only adds the 10mm SMG to your list.

Sorry if I kinda stole your thunder.

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