Other > Closed suggestions
[POLL] More expensive professions
Elmehdi:
--- Quote from: Candy on January 10, 2010, 04:37:07 am ---crafting time is already wasting a lot of time. I dont want to waste more time collecting junk/eparts/make alts/ level him up/stand in ncr/ /S SELLING JUNK 20G EACH!!
--- End quote ---
Yeah, why to waste time playing? We should be given all the professions, levels, equipment for free, at the beginning of the game, since everything else is only wasting of time. Is that what you meant?
It is not HAVING something that gives an incentive to play but a gradual developement and being aware of future possibilities. The more time it takes the longer you will find the game interesting. Reaching next level of a profession should be considered as an achievement. The more it costs you the greater satisfaction it brings when you finally reach it. In order to produce an absorbing game, the candy must be difficult to get, but still attainable.
I just gave the examples of how I have managed to make 120k, maybe you can think of something more creative (without cheating).
Archvile:
--- Quote from: solid snake on January 10, 2010, 06:29:06 pm ---being solo low level getting small guns in gecko, has got me pk'ed a few times. open the door to talk to skeeter and BLAM, someone is waiting there. there goes my caps. to obtain more money to get a profession, one would assume you'd have to be at a higher level to have that many caps (10000 or whatever). i think it may help this pking problem by raising the price, cause you would be able to defend your caps.
then again i like the fact the first level of professions are cheap, cause crafting is nice at low level. lets you gain so much xp..
maybe raise the price of the other levles of professions?
--- End quote ---
The risk is part of the game. And it's one of the main things I like about it.
You don't need any professions to craft. You can craft leather jackets, pistols, shotguns, ammo from the very beginning. And 10000 really isn't much.
--- Quote from: Roachor ---Not to mention some profession have little to no use, like doctor lvl 1 & 2.
--- End quote ---
1. I have stated that these professions should be treated differently under current circumstances.
2. I can see a pattern: first whine-forcing removal of things like perma-cripple or weakening and then realizing that some skill or profession is useless.
It often seems to me that the only goal of majority of FOnline players is just to "pwn" others with best equipment available. Anything which stands on the way of achieving this goal is just a gratuitous nuisance.
I agree with everything Elmehdi wrote, he already spoke my mind, so I don't know what more can I add.
Candy:
--- Quote from: Elmehdi on January 10, 2010, 08:28:14 pm ---Yeah, why to waste time playing? We should be given all the professions, levels, equipment for free, at the beginning of the game, since everything else is only wasting of time. Is that what you meant?
It is not HAVING something that gives an incentive to play but a gradual developement and being aware of future possibilities. The more time it takes the longer you will find the game interesting. Reaching next level of a profession should be considered as an achievement. The more it costs you the greater satisfaction it brings when you finally reach it. In order to produce an absorbing game, the candy must be difficult to get, but still attainable.
I just gave the examples of how I have managed to make 120k, maybe you can think of something more creative (without cheating).
--- End quote ---
please, you are forgetting this is a game. Also, after getting like smallgun level 3, you can craft....sniper rifles,.223 pistols which would be lost in minutes??
Roachor:
Yeah I only ever make scoped hunting rifles because the damage difference isn't much of an issue and its cheap.
Elmehdi:
--- Quote from: Candy on January 11, 2010, 03:07:53 am ---please, you are forgetting this is a game. Also, after getting like smallgun level 3, you can craft....sniper rifles,.223 pistols which would be lost in minutes??
--- End quote ---
It appears that we just expect different things from this game.
--- Quote from: Roachor on January 11, 2010, 04:35:40 am ---Yeah I only ever make scoped hunting rifles because the damage difference isn't much of an issue and its cheap.
--- End quote ---
hunting rifle: dmg 8-20, range 40
sniper rifle: dmg 14-34, range 50
I'd say the difference is substantial. Don't forget that 223 FMJ substracts 20% from a target's damage resistance, so these are really good weapons.
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