Other > General Game Discussion

Militia as a PK weapon

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Roachor:

--- Quote from: Cha on July 08, 2010, 12:10:48 AM ---Just stay out of militia......

--- End quote ---

great so you can't pk in guarded or unguarded towns now, only in a few mining/resource sites.

Cha:
Oh man .... Militia isnt everywhere in a city.........

LeMark:
Militia can be an anti-pk weapon to. Just ask all pk who attack us in our town.

You just have to regroup an take the control of the town, militia will be with you after so...

Edit: Dont forget, this is a MMO in the Wasteland, if you play alone, you will die alone.

kttdestroyer:
Yes, it works on both sides the same, thats what i personally find problematic in meaning of missing the point of militia existence.

What are the key meaning for Militia. One is for sure enabling gangs to hold towns for longer (becouse the amount of gangs able to size the control over night when the controller is asleep have been lowered). They give this "potencial" stabilisation of the cities, although currently not really occuring. Something more?

So, personally, i think the devs with militia wanted to make a Player controlled guarded town. Correct me if i am wrong though. Like an NCR but with a gang instead of Tandi. I feel some points are missing like i stated in first post to achive this. Some proposal lines:

I think it should be that the player is able to see before he enters the town, if the town is hostile or not. I feel the town world map colours and enabling gangs to dictate militias behaivour (Guarded town mode should be avalible, and there you could build on it, adding maybe Gang Sherrifs or simillar). Setting Shoot All enemies together with alliance system could work, if a gang in control marked lets say a mine-Pker or anyone else, then they would shot him on sight (but, i believe he should be informed of this, thats why the colours). When otherwise shooting in self defence (the shooter get a karma drop, after few kills whole shooters faction get a karma drop and autmaticly changes to enemies, gang in control of that militia can change the setting manually anytime though).

Well, some thoughts

LeMark:
Go on your Pip boy, check who have the control of the town and you will see if the town is hostile or not.

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