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Author Topic: Horn trap  (Read 1519 times)

Janusz2238

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Horn trap
« on: August 07, 2010, 02:29:00 pm »

When someone open door, and fall into the trap, then that start the alarm.  It will be usefull for trappers. They will be warned, when come intruder while their are looting waterworks. Maybe  sound of horn  scare the intruder?
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anyuta

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Re: Horn trap
« Reply #1 on: August 07, 2010, 02:37:16 pm »

more traps! full profession :o :o. there more possibilities for traps ingame. but this is a good beginning
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Michaelh139

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Re: Horn trap
« Reply #2 on: August 07, 2010, 08:05:50 pm »

The title brought my imagination to life...............
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Mr Feltzer

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Re: Horn trap
« Reply #3 on: August 08, 2010, 03:20:44 am »

Cool xD Want this Nao
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Saumax

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Re: Horn trap
« Reply #4 on: August 08, 2010, 08:54:06 am »

yup, i think this idea was already suggested in past but still good idea, there should be more traps, sorry but if you can call dynamite a trap then... we should have landmines, claymors, bobby trap, spear trap like in temple of trials and lots more

PS: You can forget about implementing this stuff to game, i doubt devs even read this section ;]
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Ganado

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Re: Horn trap
« Reply #5 on: August 08, 2010, 05:58:11 pm »

The spear traps are already able to be in the game, GMs have messed around with it, and they were in Ares rocket Silo pre-wipe. But yeah, a more broad style of traps would be great.
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Re: Horn trap
« Reply #6 on: August 08, 2010, 10:57:22 pm »

I like this, horn traps, door mines etc etc anything to add more depth to the traps profession and get some more lolz while mining at an unguarded base (placing a door mine on the redding elevator while you mine)

of course we should also be able to disarm these traps and steal em' from other players for ourselves.
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Archaeon_dude

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Re: Horn trap
« Reply #7 on: August 11, 2010, 06:19:46 am »

Yup.

+1

Like a chosen one falling through a carpet in slag territory. Awesome fun times.
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