Other > Closed suggestions

Getting Robot Mercs ( Yes Again :P )

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Archaeon_dude:
Okay. Yup. The number of robots a dude could have should be limited by IN.

...Aaaand. THAT'S BULLSHIT. Smart dudes could *create* robots, independently of how little of those survived the big fucking screwup. It could be another profession, a bit alike Energy Expert but not quite it. Them BOS dudes *might* teach it, but the most open subfaction of the whole faction. Or what the hell. Maybe that nice girl at the NCR, Dorothy, or the Enclave would be fit for the part of robotics master.

Archaeon_dude:
Nevermind my last stupid reply. Anyone could be able to be followed by an obscene amount of robots, they just *should* be able to control them. You could tell 50 robots to follow the retarded character. That is not my point. I doubt I have any. Then we would go into the same problem of charisma limiting the number of followers. What about hierarchies? Why can't we make hordes of players? See them soldiers! Lots of squads under the order of some dude! Robots should then be available for players but, in the most realistic of them cases, their max number should not be limited to the player's IN. You could limit it by make it EXTREMELY expensive, which is rather verosimile. Anyway. Robot mercs should totally go, and since I'm so democratic, anyone who says the contrary is dumb.

I love you guise <3

gordulan:
yeah, in other words the bigger gangs will be able to throw cash around at them, and have a coupla 100 or so of em guarding the base, and helping out in TC, that's te reason one has a global follower limit, had an army myself with my slaver character prewipe of course, infacto I had so many stored in the northern part of my tent I could run into NCR and start a massacre, never did, too busy using my sniper crippler with a BB gun to scare the shit out of russian biggunner PKs during the madness extravaganza.

Dyce666:

--- Quote from: gordulan on July 08, 2010, 02:28:58 am ---or they could be solar powered, recharge 5 fuel per 15 ingame minutes (not rl) during the day, and actions cost "fuel", le't say they have 2000 fuel points, and every AP spent consumes 1 fuel point, therefore the bot's usability is limited all the time to make it balanced, and i would agree with michael, but in a different way, to get 1 bot follower "slot one needs 5 intelligence, for 2 you need 7, for 3 it is 9, and 4 bot slots needs 10 int, just as a bonus "reward" for having such intelligence, and I'd also suggest a special encounter, an underground "garage" with a couple of bots, like 2 Mr. Handy's and 1 Robobrain, all of them are deactivated, these bots act like mercs, in other words they level up. There is absolutely no need to bring a tool for these bots, and they can receive engineered upgrades, like targeting software (weapons skill upgrade), thicker armour plating(hp, dr, and dt enchancements) and many more.

The ought to be one or two bots in semi-normal encounters around sierra army depot, they are activated. Military Grade preprogramming make them hostile to all nearby animals (humans included, for all you religious nuts), however, one can "knock out" them and use a hacking tool to reprogram their targeting data, this process requires your science skill, because of a failure will render the bot under your control, but with a small surprise, since the result will not show whether or not you were successful, only a critical fail will show, which will trigger the bot's self.destruct mechanism. Standard failure attempts will turn the bots hostile again, even if they are in your base, after a while to show that the targeting data has been restored to the bots due to your earlier failed attempt, the higher science skill you have the londger you can delay a failure  from 1 RL day (24h) - 2 RL weeks.

Comment guys, I'd like to see some feedbacks, and not just replies like: no; no, don't like it; you suck; and such shit goes where...?

--- End quote ---

If you want something to happen, simpler = better.  (Easier for programmers)

I was just thinking of follower NPCs, same as slaves or mercs except instead of healing them, you repair them (maybe without parts if that is asking too much.)

Simple, stuck with whatever weapon that robot uses  (whichever).

Turrets I see as different than robots with AI, they're strict perimeter auto-fire or defense (attack when attacked or someone is attacked) so I see that as another issue all together.

IMO Turrets could be at Bases or public hangouts (bars, casinos, etc).

Maybe have turrets be the profession, built in place, repaired by junk/metal/good metal.  But for now we could just use robot mercs that require only repair instead of first-aid.

Turrets I would compromise on for Robot NPCs spawned that can't move since that sounds much easier (still just repair no parts).

Simpler Better period.

Archaeon_dude:
Yup, parsimony is as good as boobs. First we'd need some certainty that the oh-so-whateverish devs would take this idea into consideration and then we'd just have to think a way to simplify dem variables. Statistics in second semester are paying off.

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