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Author Topic: Bounty Hunter (i know.. again)  (Read 2669 times)

Bounty Hunter (i know.. again)
« on: June 26, 2010, 12:17:23 pm »

but there should be bit of penalty... because people say "they just can get friend to kill them and share bounty"

but what i think is, Bounty Hunter could be a "co-faction" like Slaver (well actually like a slaver, just a good side :D )
rep can change for that etc (optional idea), anyway, the thing is, you get random target from the boss NPC, so you cant see everyone's bounty, only one guy who got picked randomly by NPC, if the target gets killed, he will be lying dead for minutes depending on hes level, if hes 21 level, he will be 21 minutes lying dead on ground.

bounty system, if player is 1 level, min. bounty can be put only 1k Caps, if 21 level, then min. is 21k caps, etc etc.

i think it would be nice, and you cant just kill and share bounty, cause NPC boss will give random guy, not give you access to all guys and able to kill them.
so i doubt these guys would wanna do so much work just to find each others and share the bounty.


OPTIONAL IDEA: if youre bounty hunter, you need to have a perk to have access to shoot people in guarded cities. like if there is someone with a bounty on head, in NCR and you have perk "NCR Bounty Access" then youre able to kill him. the access perk shouldnt be free, but for quest/money/items.
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Re: Bounty Hunter (i know.. again)
« Reply #1 on: June 28, 2010, 07:07:06 am »

The bounty system really needs a change. i think some of the things you suggest could make this feature less abusable, but still needs work.

-Add cooldown to the quest: A player can only ask for a new target every 5 minutes. (this prevent players to seek peoples bountys)
-If you dont kill your target and ask for a new target you lose the previous target quest. (you can only have 1 target at a time).
-when the target is dead, only a bounty hunter that has that target can get the dog tag. (more that one can get the same target, only one dogtag is droped)
-You only recibe quests of online targets.

Other things to add:
A way to obtain info about your targets:
You can ask some npcs for information about the last town where the target has been seen, dangerously (lvl, weapons, etc), and the more important:if the bounty is still active and if the target is online.

Also the bounty system can be improved adding  some "bad reputation" bountys.
Some towns/faction will put a "bad reputation bounty" on your head proportional to your bad reputation (in gold and exp).
The system will be the same, but when you kill the target, he will go to prision (or remain dead) a time proportional to the reputation in that town. After that, the target will recover some reputation (he already recibe a punishment for his acts). So if its reputation is still low there will be another bounty but smaller.
The bounty hunter increase his reputation to that town/faction, and to the bounty hunters faction.

A bounty hunter will lose reputation to the faction if:
-a "bad reputation bounty" its placed on himself.
-was killed by his target.
-change its target a few times, lets say 5 (dont complete any of them).

Also i like your idea to get special bonus as a bounty hunter.
The reputation in this faction may unlock some bonus you can get. Some other ideas:
-You can ask for clues of a target using a radio (a special chanel will be used by bounty hunters and with a comand you recibe the info) this will have some cooldown.
-You can get access to special traders (may be they can sell special equipment, or have cheaper costs)
-you can have/recruit npcs that helps you again your target (some like mysterious stranger perk, but they apear to help you only against your target)

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Re: Bounty Hunter (i know.. again)
« Reply #2 on: July 01, 2010, 02:33:46 am »

i like idea, xept mystery stranger stuff, mercs are for that...
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Michaelh139

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Re: Bounty Hunter (i know.. again)
« Reply #3 on: July 01, 2010, 02:43:57 am »

i like idea, xept mystery stranger stuff, mercs are for that...
But not all chars are charisma.

But if your char doesnt have enough charisma for at least one merc then what else is your char good for?

Killing, nuff said.

Actually no...   Big Guns, since any other Bounty Hunter would fail since Big Guns is the only way to go for pvp.
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kraskish

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Re: Bounty Hunter (i know.. again)
« Reply #4 on: July 01, 2010, 04:01:27 am »

The bounty system really needs a change. i think some of the things you suggest could make this feature less abusable, but still needs work.

-Add cooldown to the quest: A player can only ask for a new target every 5 minutes. (this prevent players to seek peoples bountys)
-If you dont kill your target and ask for a new target you lose the previous target quest. (you can only have 1 target at a time).
-when the target is dead, only a bounty hunter that has that target can get the dog tag. (more that one can get the same target, only one dogtag is droped)
-You only recibe quests of online targets.

Other things to add:
A way to obtain info about your targets:
You can ask some npcs for information about the last town where the target has been seen, dangerously (lvl, weapons, etc), and the more important:if the bounty is still active and if the target is online.

Also the bounty system can be improved adding  some "bad reputation" bountys.
Some towns/faction will put a "bad reputation bounty" on your head proportional to your bad reputation (in gold and exp).
The system will be the same, but when you kill the target, he will go to prision (or remain dead) a time proportional to the reputation in that town. After that, the target will recover some reputation (he already recibe a punishment for his acts). So if its reputation is still low there will be another bounty but smaller.
The bounty hunter increase his reputation to that town/faction, and to the bounty hunters faction.

A bounty hunter will lose reputation to the faction if:
-a "bad reputation bounty" its placed on himself.
-was killed by his target.
-change its target a few times, lets say 5 (dont complete any of them).

Also i like your idea to get special bonus as a bounty hunter.
The reputation in this faction may unlock some bonus you can get. Some other ideas:
-You can ask for clues of a target using a radio (a special chanel will be used by bounty hunters and with a comand you recibe the info) this will have some cooldown.
-You can get access to special traders (may be they can sell special equipment, or have cheaper costs)
-you can have/recruit npcs that helps you again your target (some like mysterious stranger perk, but they apear to help you only against your target)




With a minor change guards wouldnt kill the people who are vilified, just bunty hunters would do it :) that would be nice...
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Re: Bounty Hunter (i know.. again)
« Reply #5 on: July 01, 2010, 12:30:52 pm »

kraskish i like that idea!
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Re: Bounty Hunter (i know.. again)
« Reply #6 on: July 01, 2010, 01:06:54 pm »


With a minor change guards wouldnt kill the people who are vilified, just bunty hunters would do it :) that would be nice...

Why not keep vilified the way it is now?

Make it that players can get killed in guarded areas by bounty hunters when they're hated.
If you're hated by lets say NCR rangers and you have a bounty on your head, they simply don't care if you get shot by a bounty hunter.

Bounty hunters could be marked some way, like slavers.
As a result your reputation changes with other factions, like good rep with NCR, VC and bad rep with Mordino family, raiders, etc.
Of course you need to do some kind of one time only quest to proof you're worthy of becoming a bounty hunter.
For that quest you need certain minimum requirements, like a minimum level, minimum CH without mentats (how else to gather intel?), minimum % in 1 weapon/fighting skill and in outdoors (how else to find your target).
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kraskish

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Re: Bounty Hunter (i know.. again)
« Reply #7 on: July 01, 2010, 01:11:17 pm »

kraskish i like that idea!

Yet I dont know how will it look like. If one person get a bounty quest, will it be available for the next person talking to NPC? Or will it be like 1 person takes a quest and the person is removed? Id rather see the 1st one so there could be a group :p.

Also, if the guards wouldnt attack for attacking the character on bounty similar protection should be ensured for the bounty hunters so that guards would still kill for killing without purpose.

Quote
Why not keep vilified the way it is now?

Yes I agree all people with hated and below would automatically get on the bounty list. Once killed their karma would regain for a certain amount (100?) until they are liked again?

It would be good to have bounties on hated and vilified together because simply there would be more bounties. And there would be more people to participate.
« Last Edit: July 01, 2010, 01:16:10 pm by kraskish »
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gordulan

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Re: Bounty Hunter (i know.. again)
« Reply #8 on: July 01, 2010, 01:17:32 pm »

actually, bounty hunters are "Bounty" hunters, proffesional contract killers, working for money.
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Re: Bounty Hunter (i know.. again)
« Reply #9 on: July 01, 2010, 01:20:08 pm »

Only bounty hunters should be able to kill hated people with a bounty on their head.
If they're not at least hated and they get shot, guards to their job and shoot the attacker.
If a bounty hunter shoots a hated person with a bounty, guards protect him.
If a bounty hunter shoots a hated person without a bounty, the bounty hunter gets shot.
If a none bounty hunter player shoots a hated person with a bounty, the shooter gets killed.
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Izual

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Re: Bounty Hunter (i know.. again)
« Reply #10 on: July 01, 2010, 04:28:36 pm »

Killing someone, even if he has a bounty on his head, is illegal in guarded towns.
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kraskish

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Re: Bounty Hunter (i know.. again)
« Reply #11 on: July 01, 2010, 04:55:01 pm »

Killing someone, even if he has a bounty on his head, is illegal in guarded towns.

Of course being vilified in that town isnt illegal for guards in guarded town (sarcasm)
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Re: Bounty Hunter (i know.. again)
« Reply #12 on: July 01, 2010, 09:42:30 pm »

Killing someone, even if he has a bounty on his head, is illegal in guarded towns.

unless maybe he gets a "forever tattoo on hes arm(foreheadlol)" from Bounty Hunters leader, and then hes like a slaver, just... different side.. a good side!
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Izual

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Re: Bounty Hunter (i know.. again)
« Reply #13 on: July 02, 2010, 03:37:51 pm »

Tell as many sarcasms as you want, killing someone in a guarded town is illegal. Having a bounty on his head is not a crime and there won't be a "tag" for it, as for thief for example. Go in any town and shoot someone, then explain to the cops "But he had a bounty on his head ! Killing him brought me money !".
« Last Edit: July 02, 2010, 06:29:29 pm by Izual »
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Re: Bounty Hunter (i know.. again)
« Reply #14 on: July 02, 2010, 06:04:03 pm »

meh, i dont understand that, lol
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