Ok, so people have been bitching and moaning about sneak being invisibility spell, ruining the immersion etc. as well as being slightly overpowered because of no-risk, high-reward situations.
My idea is as follows - either an ACTIVE stealth boy (craftable with 120 science, requires quite a few HQ alloys, some EP etc. and SEC to charge it) in one of the item slots and the sneak works just like it does right now, or you get a -150 penalty to your sneak or something equally severe.
This is going to make sneakers both more realistic and less carefree, and make being stealthy cost them ammo so that they can't 24/7 cloak mode. What do you guys think?