Other > Suggestions
Sneak - a possible solution
Nice_Boat:
Ok, so people have been bitching and moaning about sneak being invisibility spell, ruining the immersion etc. as well as being slightly overpowered because of no-risk, high-reward situations.
My idea is as follows - either an ACTIVE stealth boy (craftable with 120 science, requires quite a few HQ alloys, some EP etc. and SEC to charge it) in one of the item slots and the sneak works just like it does right now, or you get a -150 penalty to your sneak or something equally severe.
This is going to make sneakers both more realistic and less carefree, and make being stealthy cost them ammo so that they can't 24/7 cloak mode. What do you guys think?
gordulan:
I like it
Ganado:
How long do would you plan to make the effect last to balance for the resources required to make it?
Nice_Boat:
--- Quote from: Dishonest Abe on June 30, 2010, 12:39:54 pm ---How long do would you plan to make the effect last to balance for the resources required to make it?
--- End quote ---
Dunno, maybe 1 SEC every 10 seconds with a 30 SEC "magazine"? That way you could go 5 minutes and then you'd have to reload your stealth boy. I'm sure the devs would balance that in one way or another anyway.
Solar:
Hmm. I like it.
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