Other > Suggestions
Sneak=invisibility
Kizz:
Last I checked the dictionary meaning of Sneak = To go or move in a quiet, stealthy way.
But in Fonline 2238 Sneak = Invisibility because a high sneak char can walk up to you in broad day light steal from u or plant a bomb in your inventory.
I suggest that this should be changed, than every chars PE will have a chance to cause sneak to fail, example if u have PE=1, than 1 square sneak char will be visible. If u PE=2, than 2 squares, PE=3, than 3 squares up to PE=10 which is 10 squares.
Since the game dont really have terrain, vegetation, shadows that sneak char can hide, than this might be a good way to implement sneak, instead of current form.
Michaelh139:
with 10 PE its 19 hexes from very front correct?
(Directed at Dev)
Roachor:
Sneaking = not being detected, just because you can't see something doesn't mean it's invisible. Plus your suggestion would actually make sneak more powerful.
Roachor:
--- Quote from: Michaelh139 on June 30, 2010, 12:04:44 am ---with 10 PE its 19 hexes from very front correct?
(Directed at Dev)
--- End quote ---
formula for sneak from the front is (Sneak skill -75)/6 = amount of hexes sight is reduced by. so 300 sneak vs 10 pe is (300-75)/6 = 37.5 so 50-37 = 12-13 hex viewing range depending on if it rounds up or down.
Jeoshua:
And if you ask me (and I know you didn't), that's a damned sight too nerfed. Sneaking should be a bit better than that. A MAXED PE character should have a chance to see a MAXED Sneak character at about half that range. 12-13 hexes is pretty freaking far in my opinion. Even for a MAX PE character.
But that's kind of a problem here. There are so many power builds out there the devs have set everything so that one has to have at least a 250% skill in anything to have any hope of achieving anything. Like my character with 100% repair can't ever fix a broken gun. Not ONCE has it worked.
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