Other > Closed suggestions
Harshing the nonharsh.
Sheepify:
--- Quote from: Dyce666 on June 27, 2010, 10:21:10 am ---Screw Diablo. Treating fallout like it should be WoW or Diablo simply so you can retain a large number of players who actually care nothing about theme not to mention have no sense of actually RPing a character... You can either market a game to sell by repeating processes that work or create something new and accept the loss in players as the cost.
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I think you are confusing this game with... well. That one http://www.interplay.com/
This is a mod developed by fans in their spare time. Personally, I am grateful for it even existing, though it probably seems quite the contrary. The proverbial "grateful player," for a non-commercial project, seems to be a mythical beast which can be very rarely spotted 8)
If it turns out not to be my cup of tea, I already had plenty of fun treating it as extended single-player game. Hard to hold this against anybody just because it could have been different. If I want to play my very own vision of Fallout, I better start cranking out the code ;)
Of course, that will not stop me adding my suggestions - until it is indicated by one of the developers they do not share my view of a particular feature, and even then I'll probably try at least one more argument. Or I give up on this project as being something that would suit my interests. Or, most likely, take a break and come back to try the official final release.
--- Quote ---Honestly, I wouldn't even bother to continue playing if it doesn't return to its roots eventually. I'm sure many already have quit due to this, which probably were the best RP'er FOnline had to offer unless we can manage to bring it back.
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Very likely, since anybody trying to RP in FOnline is going to get the short end of the stick promptly. Applied in no uncertain terms without any lube. A shame.
Dyce666:
--- Quote from: Sheepify on June 27, 2010, 09:25:30 am ---
Ideas attempting to introduce certain degree of "realism" as understood within the definition of the world of Fallout are very likely to be met with strong opposition - from a perspective of a player disinterested in the RP aspect of Fallout such changes would produce no desired effect whatsoever. On the other hand, because of such high competitiveness requiring constant practice to hone particular elements of the game, each change has a likelihood of requiring reinventing approaches to the competitive side of the game.
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I didn't mention anything realistic, clones are futuristic. My aims are reasonablism. If you want to follow the crowd, sure you'll get some votes but sometimes leaders have to understand that people don't know whats good for them until you force them to at least try it.
As a player interested in the RP aspect of Fallout, I understand that letting the RP aspect go literally kills the game. Literally.
To tell the truth, it becomes just a an online version of Fallout modded to suit Diablo/WoW players needs. Like I give a shit that those games weren't enough for you and this shit had to be marketed on the classic which I'd like to think couldn't be matched. Certainly changing it to market this younger crowd of hack&slash, exp whore and give a shit besides clicking... Sides, anyone who plays this game simply like they play Diablo isn't here to stay, they're just here until they find another hack&slash that distracts them for a while until they find another. The # of players I've heard are bored and admit the game is rather boring after you realize the repetitiveness involved caused by this 'belief'. This belief that Fallout will still be Fallout if we market it right and forget about its roots which makes no sense considering this is a revision of a classic that is now being turned into a modification of MMO that attracts people, not necessarily the right people but at least you have your numbers. Which are quite noticeable if you count jackasses.
Something tells me I will just be beating a dead horse, I completely support dropping tons of players if they think by slowly progressing toward being more RP focused... that we would ruin the game. I just doubt admins or those players would accept it. Although I don't see them losing much besides changing graphics and still clicking, oh yeah, you'll have more mods/cheats for Diablo which is only another reason why you don't want a large # of power/lame gamers on here... they're known to create more work for the Dev/GM team only delaying otherwise productive process.
Fallout was more the type of game to enjoy, not to win. RP is the same way, its never ending. Until you give the game away to market MORE PLAYERS, that you WON'T interact with. Interaction is so rare, I'm confident Diablo-esque type players are the ones to thank. Oh yeah, thanks.
Sheepify: You aren't a player. You are a tester and you are telling them what you think. Problem is you think about marketing the game when its not even for sale so although you may want another WoW/Diablo, I honestly know anyone who put in the effort to rebuild Fallout into an online MMO... built it because they knew this classic was still unmatched to this day. But converting it to suit kids market will just kill it. I mean sure it will sell, but it will go to shit.
The fact that this game will more than likely never be for sale is all the more reason NOT to market it and hurt the game because of it. (Donations from kids suck anyways, admit it. Probably from hack&slashers in general since they could just find another easy enough)
I can be an EXP whore for a moment, but within a month I'm confident I will bore of repetition if RP is forgotten. So although you claim you are grateful, you are grateful for them marketing 'your' crowd, not the original roots which was obviously the reason for investing time to bring back the classic.
That is fine, I have no interest in another hack&slash click clacker. Just not my style. Although I don't see why you want writers/more quests/dialogue. All you need is job systems since RP has no matter. Quests are a weak very simple type of RP with little options.
Sheepify:
Mate, I'm a.. uh, about week-old player. And, as somebody who spent the last fifteen years working on various RP multiplayer projects, I share your pain. It was very much the lure of Fallout that brought me over here when it was mentioned on slashdot.
So far, though, I'm having fun simply losing myself in the Fallout illusion. Given that the mechanics alone are being worked on with detail and consideration, I sincerely doubt this mod will have problems with maintaining its population - for somebody treating it as action-RPG (oh, how doth I hate this term), coupled with Fallout settings, it is a very entertaining game. Given the competitiveness level here, it's pretty much guaranteed to maintain a core group of players until at least some time after the official release, since mechanics will be tweaked and adjusted in the meantime. After? I lost my crystal ball to a party that, as usual, completely derailed the adventure I had in store for them ;D
tl:dr version: Preaching to the choir. I'm the one with the squeaky voice on the left side.
Solar:
I don't really see how Marcus, Harold or Tandi were inherently good, but I was more meaning organisations.
--- Quote ---The fact that this game will more than likely never be for sale is all the more reason NOT to market it and hurt the game because of it. (Donations from kids suck anyways, admit it. Probably from hack&slashers in general since they could just find another easy enough)
I can be an EXP whore for a moment, but within a month I'm confident I will bore of repetition if RP is forgotten. So although you claim you are grateful, you are grateful for them marketing 'your' crowd, not the original roots which was obviously the reason for investing time to bring back the classic.
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It will never be for sale. Donations are by players for the continuation of their server (for other players to use) it makes no difference to us what size of donations we recieve outside of the costs of the server being met. We have no particular interest in making it either for PvP players or RPers or marketing it at all, indeed. If its interesting it gets done.
--- Quote --- Although I don't see why you want writers/more quests/dialogue. All you need is job systems since RP has no matter. Quests are a weak very simple type of RP with little options.
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Then RP is player led and needs nothing from us. ;)
kraskish:
--- Quote from: Solar on June 27, 2010, 10:06:23 am ---As for the OP.
Resetting to level 1 is just not an option. We want people to go out and do stuff, if they had the potential to have most of their efforts wiped on each death it would cause most people to exist only where friends are. Ie bases or encounters. Can you imagine what TC would become with this? :P
Don't see the need for removing cooldowns, under any cicrumstnaces really. Ideally we get to the point where most players don't notice them.
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What would it make to TC? Players/Gangs wouldnt be equal and depend what bigger gun you have but the levels would be different. HP would be boosted, that way there would be more tactics, surprise (some big lvl coming to TC) and it would be harder to die. I already wrote:
--- Quote ---Ok. I somehow feel that would be good, really, its not like one gang will become powerfull and other gangs will be lvl 1's. There would be alliances and to be honest? Everyone would die anyway, so lvl 21 is really much considering they would get to lvl 1 or loss exp in any case, so that factions would be varied, and no its not about doing quests, its about TC and shit. More people would participate in TC... THe thing is there wouldnt be lvl 21 in one gang and lvl 10-15 in others just every gang would have varied lvls in their gang.
More hp and less high end weapons would mean you would really need to want to die to actually die.... Thats the point, more tactics more variety, more dynamics involving everyone to TC - real gaming.
Imprezobus I thought about something. High-end weapons/armors would be obtainable after meeting lvl requirement that way big factions wouldnt dominate all time, so that youd need to hunt with mauser anyway . Maybe minigun, LSW should be lvl 12+ (just an idea), other weapons armors appropriately
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--- Quote ---I support this idea, theres some reason in it. Hmm, I like no cooldowns, HP and so on. THe problem is in Exp loss... it shouldnt be all I guess...
1) maybe half exp of the person killed goes to you or
2) maybe you lose half of hp when you die and killer nothing or
3) person killing stronger would get some part of its hp and exp loss when killing a lvl lesser than your own....or just one of them ( but then the lvls would need to be visible)
That would make the game more dynamic, what about skills? Someone will get lvl 21 then get killed and be lvl 1 and still have 200 SG? or the skills would reset?
Id like to see 3 in fonline, imo its in every mmo I guess, there would be some reason not to grief people and the stronger would you will need to defend more (assuming there would be self-defence system that would work like this: higher lvl gets attacked by lesser lvl, then without exp penalty Higher exp player can kill lesser lvl player without any reward (or maybe some part?) That would make the game interesting But its a mere fantasy seeing devs steps anyhow close to this
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