Other > Closed suggestions
Combat system development to cease
Roachor:
Snipers rely on luck, big guns can 1-2 shot anyone. Hardly balanced.
Killy:
sneak is unbalanced, supposed to be nerfed, srsly, a band of looting alts that cannot be noticed takes all the stuff when TC takes place
Sheepify:
I only had minigun experience from the receiving end ( ;D), but if it is such an issue...
Why not add a small chance of the firing character being knocked down unless they wear Power Armor? Modified to some respect by strength, obviously, but still sufficiently likely to occur (though not too often - it should be something to consider, and sometimes impacting the flow of combat, but not frequently enough to cripple minigun use) to make it a consideration for the gunner?
It fits the lore (miniguns were meant for PA use), adds a balancing factor to the combat system (if it is needed - from what I read on the forums it seems that miniguns do offer much greater advantage in real-time combat compared to other weapons), and also makes combat more exciting (as long as it does not make it frustrating with too big of a penalty).
Melee and unarmed builds are for masochists purely. Which probably explains why I'm having so much fun with the former ;D A small compensation for their difficulty might be lowering aimed shots cost - in PvE, they are at a disadvantage because of the need of closing with opponents (see Endless Walker combat tactics as an example), and in PvP the mere necessity of pulling up aiming window puts one at a severe disadvantage.
My half a cap.
Roachor:
--- Quote from: Killy on June 25, 2010, 10:17:17 pm ---sneak is unbalanced, supposed to be nerfed, srsly, a band of looting alts that cannot be noticed takes all the stuff when TC takes place
--- End quote ---
sneak is perfect as is. The skill drain balances it completely.
Killy:
listen dude i have 12 P and cannot notice an alt 7 hex away from me looting stuff, and im talking about alts with 300 sneak its not balanced as long as people can use alts
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