Other > Suggestions

Inventory-cleaning script?

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Sheepify:
After a brief exchange with Ralph of Gunrunners (apparently, quite unexpectedly to me due to past experience in interaction with as well as being one, GMs in FO do have a sense of humor  ;D), I'm wondering if it wouldn't be helpful to run a script at regular intervals that removes from shopkeepers any item with deterioration and break counts above certain limits. If possible to code, the cleanup would not touch non-duplicate items.

Ralph, for instance, today had more items in just the guns category than it was possible to scroll through within the 30 second period. Majority of them were of high deterioration, which I assume would make them rarely of interest to any potential buyer.

This would have twofold result - making shopping more convenient for the players, as well as (and here I'm reaching out without the actual knowledge of how FO works, simply based on past experience with other game engines) lower the requirements on the server itself. Again, the last is a simple assumption (though I know for a fact that Neverwinter Nights server client, for instance, did have issue with large number of items in shop lists), but I would assume this addition to be beneficial if only from players' perspective.

Your thoughts?

Michaelh139:
Yes, yes, and yes.  like 70+ Deterioration at the most.

Swinglinered:
Extremely high det burst weapons, if the price lowers accordingly, have a special use.

;)

Solar:
Items are cleaned away from the traders inventory after a certain amount of time, depending on if that item is on the traders preferred list of items or not.


--- Quote ---within the 30 second period
--- End quote ---

You can extend this limit by increasing your barter skill.

Sheepify:

--- Quote from: Solar on June 22, 2010, 01:15:44 pm ---Items are cleaned away from the traders inventory after a certain amount of time, depending on if that item is on the traders preferred list of items or not.

You can extend this limit by increasing your barter skill.

--- End quote ---

Removing items according to their degradation and break count would help keep what most players are usually interested in while lowering the in-store clutter. Even with high barter, from what I've seen of the Gunrunners, there's always a lot of items available.

Is it possible to include deterioration percentage in the store item listing, then? That would at least solve the issue of mouse-hovering over each and every single item in a category of interest if somebody is looking for low (or high) det items.

Thank you for the info about barter affecting the trade counter, with so much information to absorb it is something I had yet to learn. And since time spent on reading is time taken away from this most addictive game... *Cough cough* Now I know :)

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