Other > Suggestions

Crafting, solution for digging and gathering alts and new PvP posibilities

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NTR:

--- Quote from: Jeoshua on June 21, 2010, 06:23:32 pm ---Why should Joe Schmoe on the street be able to get enough resources together to craft a sniper rifle and combat armor, just because he wants them? This is the wasteland, pardner. 

--- End quote ---
Because it's wasteland, not a communist country, where you can get limited amount of resources. If I want to dig all day, I should be able to do this.
Other thing, that now you can craft BA in your workbench, which is quite funny, and thats the problem, not resources you can get.


--- Quote from: Jeoshua on June 21, 2010, 06:23:32 pm ---PS. VongJin was being sarcstic.  Your dislike of English and contempt for those who speak it kind of shows in your comment at the bottom of your posting and I'm trying hard not to be offended.

--- End quote ---
I am sarcastic too.

Jeoshua:
Actually... it is a Post Apocalyptic Wasteland.  I don't know how well that translates, but I'd say that that does, indeed, strongly imply in at least 2 ways that resources are scarce.  And no, it's not communist... which means people ain't giving up what they have to you for free, for the greater good... or maybe at all... or maybe they just want your stuff so they shoot you before you have a chance to craft anything good.

Alvarez:
It seems someone already interested Solar in the unguarded factories.
Thanks a lot.

At least, make those facilities produce more stuff with slightly less mats, than the amounts by crafting by the same cooldown.
For example: your faction secures the facility, you bring in the brahmin loaded with gunpowder and metal parts.

You feed the mats in the machine to produce 500x5mm JHP rounds. Normally, you would need 30 gunpowders and 10 metal part to produce this amount, but the machine uses the mats more efficient, so it needs only 75% of the mats, so rounded down 22 gunpowders and 7 metal parts. That would also be saved 20minutes mining.

Also, since the work is done by the machine, ammo production doesn't affect your crafting, but perhaps repairing cooldown.
To craft efficiently, you need a operator at the facility and a repairman at the generator, excluding guards.
So it will require a team.
Also: it's an unguarded location, like Sierra or Mariposa, so expect visit, who can either leave or take loot.

So the assaulter will have either your mats or your mass-produced ammo, so there would be even more PvP action than in unguarded mines.

Flick:
Uhm factory are good to mass production, not for high quality

If you want a very good sniper rifle, the better is one custom made for you (more expensive but better), this is true for clothing, rifle, musical instruments ...
And number don't give you better equipement, to contrary, better equipement go to elite force, few but chosen...

Factory is good for mass production, ammo, crafting 1000 hunting rifle at the cost of 600 hand made in much less time.

Only my two cent

NTR:

--- Quote from: Flick on June 21, 2010, 08:12:53 pm ---Uhm factory are good to mass production, not for high quality

If you want a very good sniper rifle, the better is one custom made for you (more expensive but better), this is true for clothing, rifle, musical instruments ...
And number don't give you better equipement, to contrary, better equipement go to elite force, few but chosen...

Factory is good for mass production, ammo, crafting 1000 hunting rifle at the cost of 600 hand made in much less time.

Only my two cent

--- End quote ---
I rather meant "places where those high tech guns are crafted", it doesnt mean that they are huge factories producing zilions of stuff. 

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