Other > Suggestions

Stealing penalties

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Sheepify:

--- Quote from: Gilgameš on June 21, 2010, 11:57:50 pm ---There is something I noticed a sec ago.

Is it possible to try to use science, repair, or such skill on another player? because if it is... [Snippy]

--- End quote ---

Actually, I would strongly suggest adding in-game messages that indicate several actions taken with a character as the subject. Including "X is attacking you" - with X being replaced with the name IF the person is in field of view, or the usual ? if not.

Repair, Science, Doctor, and First Aid could be reported (in fact, if it's not difficult to code, they should be visible to ALL characters within field of view). For steal attempts, the animation should really only show if there has been a critical failure (the animation is visible to all). Regular failure should be reported to only the people that noticed it.

All the above would really be useful if they were implemented as both text-box messages and over-the-head, with a configuration option to disable reporting of actions taken on other characters, or particular actions on you, as the player prefers.

At least that's my suggestions ;)

Edit:

As for stealing, apparently this is already at least partially addressed:

http://fodev.net/forum/index.php?topic=6016.msg52297#msg52297

I think it would greatly help if a text-box notification was also included, and critical failure met with what I described above in part (b). Also, the guards' reaction to a stealing attempt should vary depending on where it takes place (VC if non-citizen - shot on sight. Probably similar for NCR and Hub - the first is based on cooperation and mutual protection, the second a major trading hub. Not so in, say, New Reno, where it would likely be just ignored or met with a sarcastic comment by the guard if bored enough).

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