Other > General Game Discussion
Lag?
Solar:
Both sides are right.
When you're hit you do check, to imitate the bullet hitting. But there is also some weird thing where you can get dragged back, which is a different thing.
Jack_Fr:
--- Quote from: Solar ---When you're hit you do check, to imitate the bullet hitting.
--- End quote ---
Waow.
Funny thing. :)
Tell me if I have well understood, you mean that sometimes, your character use an animation showing him hit by something, and sometimes not.
If that's right, the roll can it modified by something, like a stat, or is it the same roll for everyone ?
Solar:
Not really an animation, it just checks your run. Nothing character based changes it happening
Sharpshooter:
Well IMHO it's probably a lag issue now, because why would the devs make there a negative side to using real time combat over turn based? I doubt it is meant to be a game feature. Does anyone with a low ping get this issue, maybe during a lag spike, or is it only high ping people? :-\
goddamnson:
It may be nothing they can do and I doubt they will fix it.
You enter real-time combat, and began running.. A mole rat attacks you and you seem to "warp" back to the position you were previously in.
Client-side, you are running away. The server still registers your location in the place you were attacked, thus moving you back to there. But it only happens on certain enemies, which is very strange.
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