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Author Topic: Improvement in unarmed & melee skills  (Read 1256 times)

Improvement in unarmed & melee skills
« on: June 19, 2010, 12:57:03 pm »

Since everyone is carrying guns & bullets, melee & unarmed skills are pretty useless since the player most likely won't have the chance to reach the opponent and hit before getting bursted to death :)
This could maybe be prevented by making unarmed/melee affect your hit points, chance to being knocked down or AC when either of those skills are tagged, so people would be able to use them in PvP.
I think this would also make sense because someone with good hth combat ability would be more dodgy, fit and tough.
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gordulan

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Re: Improvement in unarmed & melee skills
« Reply #1 on: June 19, 2010, 02:08:36 pm »

just so you know, there's a huge thread of suggestions arond this, there have been many arguments about whether or not to implement the running to target.

Here's the most valid thread ould dig up anyways.

http://fodev.net/forum/index.php?topic=3723.0
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Surf

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Re: Improvement in unarmed & melee skills
« Reply #2 on: June 19, 2010, 02:10:24 pm »

Please use the thread gordulan linked to.

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