Other > Off-topic discussions
We need more players.
Lacan:
I would really like to see some statistics about frequentation of game server. I'm sure the devs have accurate info on this, how many players stop playing after 1 connection, average number of players, these sort of things...
Coz all i hear is players saying that others leave the game at a early stage but i'm not so sure it's true ...
Heckler Spray:
Actually it's hard to keep new players, we tried different ways (guides, assistantchip,...) but the main problem is there is nothing to do ingame except PvP for now, and most of new players are quickly bored with this. The game needs more content (quests, "dungeons", some features to improve Role Playing, interactions....). But we all know about this already. It's a beta. We have to be patient.
HertogJan:
--- Quote from: Roachor on June 19, 2010, 08:29:11 am ---No one I know cares enough about fallout 2 to play a game this old looking.
--- End quote ---
That's my experience too.
The only person I got interested in it is someone who hasn't got the time to play.
Most young gamers won't play this because they assume that good graphics means good game, bad graphics means bad game and it's too hardcore for them.
I agree that an in-game tutorial would be nice.
I've played Project Entropia, though be it a while back, and they had game guides in-game.
Longtime playing gamers who help out new players, do events with them, etc.
While doing so, they explain all kinds of things.
Something like that but PvP safe for new players would be nice.
avv:
--- Quote from: HertogJan on June 21, 2010, 11:25:41 am ---Something like that but PvP safe for new players would be nice.
--- End quote ---
Games with pvp safe players still complain either new player protection being too short (no matter how long it is) or getting pk'd right after the protection ended. They learn nothing about pvp while being under newb-protection and can't watch out when it ends. If the plan was to help nubs to gather enough equipment and stuff so that they could do better when they encounter a pk it wouldn't help since equipment aren't as effective as builds. Besides most pks carry good enough guns to kill anyone.
Not to mention newb protection would be used to shameless hq ore mining.
HertogJan:
--- Quote from: avv on June 21, 2010, 01:04:48 pm ---Games with pvp safe players still complain either new player protection being too short (no matter how long it is) or getting pk'd right after the protection ended. They learn nothing about pvp while being under newb-protection and can't watch out when it ends. If the plan was to help nubs to gather enough equipment and stuff so that they could do better when they encounter a pk it wouldn't help since equipment aren't as effective as builds. Besides most pks carry good enough guns to kill anyone.
Not to mention newb protection would be used to shameless hq ore mining.
--- End quote ---
It's not meant as newbie protection, but more of a newbie training program to teach them the basics of the game.
They would be protected during the course of an event.
The few events I've been in all ended in PvP.
Once the event is over, so is their protection.
At the end of the event, they'll lose everything gathered during the event.
That way they can learn the basics of the game like trading with other players, marking people as friends or enemy, etc.
Nothing more, nothing less.
A PvP event for new players is also an option.
They will understand they don't stand a chance against a level 21 heavy gunner build.
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