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Grenade Topic

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Nice_Boat:
Michael - swapping takes way too much time in which the target would be away/you'd be dead and there's not enough skillpoints to combine that with sneak... so basically you're just very much wrong. But I wonder how high PE shotgun burst sneaker on jet would work. Maybe 160% SG would do the trick here... I mean Jackhammer from 5 hex range with 3 bursts would probably be quite nice. But I don't think such a build would be anything groundbreaking.

Michaelh139:

--- Quote from: Nice_Boat on June 20, 2010, 12:59:13 am ---Michael - swapping takes way too much time in which the target would be away/you'd be dead and there's not enough skillpoints to combine that with sneak... so basically you're just very much wrong. But I wonder how high PE shotgun burst sneaker on jet would work. Maybe 160% SG would do the trick here... I mean Jackhammer from 5 hex range with 3 bursts would probably be quite nice. But I don't think such a build would be anything groundbreaking.

--- End quote ---
Forget putting anything in sneak though.   Then what do you have?

Tag Throwing, First Aid, and Smallguns.  Then put in FastShot and Good Natured Traits, and make a powerbuild accordingly.

Is it still not any good?

Nice_Boat:

--- Quote from: Michaelh139 on June 20, 2010, 01:01:30 am ---Forget putting anything in sneak though.   Then what do you have?

Tag Throwing, First Aid, and Smallguns.  Then put in FastShot and Good Natured Traits, and make a powerbuild accordingly.

Is it still not any good?

--- End quote ---

Well, you still couldn't swap instantly, so there's no way you could effectively use both weapons in a single encounter. You could do it in turnbased, but then again you could just as well move a hex or two and throw nades instead (and I'm not denying they're super-strong if the target can't move and you can let them all fly, which is the case in TB). Another problem with such build would be closing in on the target - there's very little room clearing in this game, and it'd be basically sniper fodder in the open. I think the only way to use a shotgun in this game would be to go with sneakbursting.

Michaelh139:

--- Quote from: Nice_Boat on June 20, 2010, 01:06:05 am ---Well, you still couldn't swap instantly, so there's no way you could effectively use both weapons in a single encounter. You could do it in turnbased, but then again you could just as well move a hex or two and throw nades instead (and I'm not denying they're super-strong if the target can't move and you can let them all fly, which is the case in TB). Another problem with such build would be closing in on the target - there's very little room clearing in this game, and it'd be basically sniper fodder in the open. I think the only way to use a shotgun in this game would be to go with sneakbursting.

--- End quote ---
So the only way this build would be of any use the swappage would have to instantaneous? Dammit..

What about close quarters?  If your in an small alley or a building you can't really throw grenades so being a mix between the two would at least give you some leverage :/.

Nice_Boat:

--- Quote from: Michaelh139 on June 20, 2010, 01:09:23 am ---So the only way this build would be of any use the swappage would have to instantaneous? Dammit..

What about close quarters?  If your in an small alley or a building you can't really throw grenades so being a mix between the two would at least give you some leverage :/.

--- End quote ---

No, honestly. You'd still be better off with sneak and the ability to choose the moment to strike/exfil "safely". I just don't think those weapons mix, especially since they mostly do the same thing. I've been thinking about making a sniper/grenadier build, but that would require plasma nades with knockback or dynacord. Grenades as a sort of close distance self-defence weapons are a mainstay on TLA, but they don't work like that on 2238 because of levelcap (different HP standard), running and lack of knockback.

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