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Grenade Topic

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Kilgore:

--- Quote from: Solar on June 19, 2010, 11:37:58 pm ---For example a plasma grenade will do +53% DPS on metal armour compared to an Avenger Minigun currently.

(To put that in context, thats about the difference between a Greese Gun and an Avenger)

--- End quote ---

Then why we don't see almost any plasma grenadiers (or 1-2) in battles, but we see many big gunners using avengers? Is it because people don't realise that plasma nades are some kind of an UBER weapon or what? Numbers are something different from practice.

And yes, I've got a grenadier with sneak and some experience playing such a char, I don't use him in PvP because psycho big gunner / energy sniper is simply better.

Solar:

--- Quote ---3 Avenger bursts = a kill
5 plasma grenades = not a kill
--- End quote ---

5 Plasma Grenades Average Damage = 65, Metal Armour II is 4/25%. 61*0.75*5 = 228.75 HP
3 Avenger Shots, Average Damage = 9.5, Metal Armour II is  4/35% = ((9.5*0.6666)-1)*0.93)*13*3 = 193.44 HP ... or with 2 BRD its 241.8 HP

Now lets factor in Toughness (2) on the Avenger, since we gave him 2 BRD, its only fair.

11.5 Average damage (2 BRD) 8/45% armour => ((11.5*0.6666)-2)*0.91)*13*3 = 201.1

Factor in Psycho? If you insist.

11.5 Average damage 8/75% => ((11.5*0.66666)-2)*0.85)*13*3 = 187.85

Remember this is with 10AP (Plasma) vs 15AP (Avenger)


I believe I'm right in saying that it has no knockback, but the animation prevents you firing back, no?


Lets say the Nader has 4 Grenades = $1000 (no perks taken up) vs Avenger 3 shots = $1062 in ammo + $10k
for an Avenger (with 2 perks taken up)

Kilgore:
Are we talking about 1v1 duel or overall usefulness of a grenadier with plasma nades?

Crazy:
Well, with the animation time, with jet and full AP, you burst 3 times in 3 seconds, and throw 4 nades in 3 seconds. 3 burst kill, but 4 nades don't. Burster win. Also if the player go  near the grenader, the grenader take his own damage. And the nades lack of range.

Michaelh139:
Grenadiers should use grenades and shotguns.


Grenade from distance, shotgun from pointblank to avoid splash damage.

Simple.

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