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Ghosthack:

--- Quote from: xPoncex on July 31, 2010, 11:48:38 pm ---Do you mind if i write in the quest pages on how to solve the quest?

--- End quote ---

We don't want this as it may spoil the game for people that want to enjoy trying to solve quests on thier own, it also encourages seeing quest as a just a means to an end (reward).

Haraldx:
I guess you can add missing info, like where to accept it, but don't write how to solve it.

Izual:
We add these infos :

- Who gives the quest. Where he/she is.
- Character requirements to get the quest.
- What he asks you to do, and what you have to do to solve the quest (in a few words)
- Global difficulty of the quest.
- Reward given by the quest giver at the end of the quest.
- Repeatable or not.

For example : http://www.fo2238.fodev.net/wiki/Convince_Jargo_to_produce_more_howitzer_shells
- Where/Who : "In Boneyard's scavengers camp - the respawn location near Boneyard - talk to the Sergeant and ask him about the howitzer right next to him. "
- Reqs : "Having at least 7 Intelligence (?). "
- What to do : "He will complain about the lack of ammunition for it, and ask you to convince their producer to give them more. Jargo is the one to talk to, as he is Adytum's gunsmith. Convince him to produce more howitzer shells, and you will get the reward."
- Reward : "300xp.".

Note that it is not a walkthrough, we tell you what to do (convince Jargo) but not how to do it.

Ymeogamaouas:
A usefull addition would perhaps be some info about the NPC's?

so that when you see the name in another wiki page it is a link to the NPC page that has what items they may carry (in the case of vendors), if they have a dialog etch.

runboy93:
I added ammo links to weapons and also added "Sunlight" in here: http://fo2238.fodev.net/wiki/Ammo
Just ask me if you got something job for me.

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