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Author Topic: Xp  (Read 5289 times)

Crazy

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Re: Xp
« Reply #15 on: June 17, 2010, 03:51:48 pm »

I don't think we will return to diminishing XP, but we will have a dynamic XP system where you get XP in proportion to how hard a critter is to kill.

IMO we lack some big group quest, where all the group gain xp, and gain more than 1.000, but more like 10.000-20.000.
Also, it's sure that mutated molerat so easy to kill should give less xp (or insta kill nerfed ;p) and fire gecko should give more.
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Solar

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Re: Xp
« Reply #16 on: June 17, 2010, 06:24:14 pm »

Quote
IMO we lack some big group quest, where all the group gain xp, and gain more than 1.000, but more like 10.000-20.000.

Yup, both would be nice. In the future I'm sure you'll see it.

Quote
(or insta kill nerfed ;p)

For rats, yes.

Quote
fire gecko should give more.

It would be derived from an as yet unspecified equation, so Fire Geckos would give more than now, almost certainly :P
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Xp
« Reply #17 on: June 17, 2010, 06:47:18 pm »

I don't think we will return to diminishing XP, but we will have a dynamic XP system where you get XP in proportion to how hard a critter is to kill.

Do you mean this in a way, that at level 1, scorpions give full xp. But every level they give less xp because they are to easy to kill?
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Re: Xp
« Reply #18 on: June 17, 2010, 06:52:19 pm »

I don't think we will return to diminishing XP, but we will have a dynamic XP system where you get XP in proportion to how hard a critter is to kill.

That's a much better mechanic
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Solar

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Re: Xp
« Reply #19 on: June 17, 2010, 09:16:11 pm »

Do you mean this in a way, that at level 1, scorpions give full xp. But every level they give less xp because they are to easy to kill?

If by level 1 you mean the scorpions level, then yes.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

vedaras

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Re: Xp
« Reply #20 on: June 17, 2010, 09:27:57 pm »

If by level 1 you mean the scorpions level, then yes.

i want you to also take notice, that most critters has very much hp, but very lack doing damage, so i think first thing should be lowered and second increased :> since now critters like mutated molerats 126-136 or tough golden geckos with 113 hp still suck with their 0 damage against 2x toughness so killing them isnt harder at all just more boring :>
Re: Xp
« Reply #21 on: June 17, 2010, 10:31:54 pm »

If by level 1 you mean the scorpions level, then yes.

No I mean it like this:

You are level 1,
The scorpions give full xp.
You are level 2,
Scorpions give 95% of their xp.
You are level 3,
Scorpions give 90% of their xp.
etc etc (just an example)

Other critters dont degrade till a certain level, and other critters never have degrading xp.
That's the xp system I had in mind.
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Solar

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Re: Xp
« Reply #22 on: June 17, 2010, 10:36:09 pm »

Critters would just give an amount of xp that their difficulty deserved. If you really wanted to go killing very easy critters for tiny xp when you are a death dealing machine its your own business. Doesn't need any diminishing from player level.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Xp
« Reply #23 on: June 17, 2010, 11:02:52 pm »

Critters would just give an amount of xp that their difficulty deserved. If you really wanted to go killing very easy critters for tiny xp when you are a death dealing machine its your own business. Doesn't need any diminishing from player level.

I understand, I just explained what I meant  :)
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Re: Xp
« Reply #24 on: June 18, 2010, 01:40:38 pm »

No I mean it like this:

You are level 1,
The scorpions give full xp.
You are level 2,
Scorpions give 95% of their xp.
You are level 3,
Scorpions give 90% of their xp.
etc etc (just an example)

Other critters dont degrade till a certain level, and other critters never have degrading xp.
That's the xp system I had in mind.

Perfect idea!
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