Other > General Game Discussion
Trading and stealing
Ox-Skull:
--- Quote from: Michaelh139 on June 18, 2010, 10:29:11 AM ---Neither would you or your mercs because of burst spread and a crowd mixed in gaurded city is NOT a good idear :P.
Try Lazer mercs or sniper.
--- End quote ---
LOL, yeah i thought about that. it woulda been interesting.
Yeah, i was thinking 223. pistol and sniper R mercs.
Thx for ur support Michaelh. :)
Jeoshua:
I was thinking the other day about this a bit. I came up with a few ideas about thieving that would make it more interesting and fun for everyone involved.
1) Sneak should be changed a tad. As it is now, even when sneaking you are guaranteed to be visible from 3 hexes away. It should be 2 hexes from the sides and 0 hexes from behind... if the person is directly behind you sneaking, it should not be a given that you can notice him. It's easy to avoid this by turning your character around and keeping an eye out.
2) This would make pickpocketing more fun, I think. You could sneak up directly behind someone and they might not even notice you. Then you could pickpocket them and unless you failed they wouldn't even know.
3) When noticed as a pickpocket, it should be okay to shoot the person in any locale, guarded or non. Unless of course the thief is idolized in that area (fat chance, I've yet to meet a Robin Hood type). This is, I understand, how it's supposed to work... but I've only ever once gotten the red message telling me it's okay to waste the summbitch.
4) Caravans should require keys, just like cars. Stealing said key would allow the thief access to the caravan. If you were travelling through the wastes and happened upon another player who shoots you, he'd be able to take the key from your corpse and probably the caravan as well, if he didn't kill your brahman. If the key is stolen, you should be able to go to a locksmith of some sort, likely a caravan dealer, and get a new lock put on the trunk. This would also invalidate the key that was stolen or lost.
5) Guards should protect the pockets of everyone in their group. If you have 2 guards following you, and a thief pickpockets one of them, fails, and is tagged as killable, then you and all your guards should have free reign to shoot him dead.
Signor:
--- Quote from: Jeoshua on June 18, 2010, 04:53:47 PM ---4) Caravans should require keys, just like cars. Stealing said key would allow the thief access to the caravan. If you were travelling through the wastes and happened upon another player who shoots you, he'd be able to take the key from your corpse and probably the caravan as well, if he didn't kill your brahman. If the key is stolen, you should be able to go to a locksmith of some sort, likely a caravan dealer, and get a new lock put on the trunk. This would also invalidate the key that was stolen or lost.
--- End quote ---
A alternative might be to allow player made locks to be placed on the trunk instead as a means to changing your lock, certainly would give craftable locks more usage and would bolster the caravans means to safe-guard your goods if the lock was of high quality.
Jeoshua:
Hell, I like that last idea. It would make locksmithing a crafting skill... and then maybe we wouldn't all hate thieves so much ;)
jerer:
--- Quote from: HertogJan on June 17, 2010, 12:26:07 AM ---The entire thieving system needs to be reworked.
At least adding a cooldown timer simular to doctor and FA skill.
At times it's impossible to trade in places like The Hub, NCR and VC.
I already had an encounter in VC where it was impossible for me to craft meds and drugs due to 2 thieves standing at the medical terminal.
Perhaps a thief reputation should be added which would cause guards to shoot thieves on sight when there reputation is too low in that city.
Guards of npc traders should shoot thieves on sight when they notice stealing.
Players should be able to tell guards to protect a caravan or something like that.
--- End quote ---
Thieves outnumbered normal players 4 to 1 in NCR when I was on last. Not even exaggerating.
The problem is the benefit of stealing far outweighs the penalties, one of them mentioned that in the last hour they'd picked up 2.5k caps and a LSW. What did it cost him? A couple of deaths? Meaningless karma points taken off? Negligible when compared to how long it would take a normal player to get those items.
So I agree with everything quoted above.
I would also like to see a system implemented where during the cooldown of pickpocket you are not protected by the town guards, that way you might actually have to think about who can see you when you steal instead of just standing next to a vendor and waiting.
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