Other > General Game Discussion
Trading and stealing
Michaelh139:
--- Quote from: Ox-Skull on June 17, 2010, 07:01:05 am ---Still, it should be harder for someone to do, what happened to me and mercs dont need boosting they just need to work properly.
--- End quote ---
You shouldn't even have to command them on this shit man, its your shit the lil prick's stealing they should attack and attempt to kill him no matter what ::). How this hasn't been fixed yet... No idea but hopefully sometime soon, now that the cats out of the bag.
HertogJan:
--- Quote from: VongJin on June 17, 2010, 02:44:43 am ---1. add a biger countdown - nerf the thiefs what already srsly nerfed.
2. make guards shoot them on sight - nerf the thiefs what already srsly nerfed.
We need just a few little nerfs to prevent people to pick thief class coz of it uselessness.
Yea lets do it! we need to remove all content from the game, as mostly it is used to frustrate newbies and makes them cry.(c)
3. make Caravans unpickable, like hotel doors - kill all lockpickers for sure.
--- End quote ---
1. Thieving isn't nerved, that's the entire problem.
I can't heal 1 person several times in a few seconds, yet stealing can be done several times in a few seconds?
So you're saying FA and doctor are nerved?
2. Guards of npc traders shooting thieves? Yes.
Normal city guards shooting thieves? Only if their reputation is too low, nothing different from the current situation with rangers.
3. No, but adding a little challenge for thieves like being able to stall a caravan in a guarded area in guarded town could make sense.
Off course that will cost the owner a some of money as guards and gatekeeper need to be paid.
--- Quote from: Swinglinered on June 17, 2010, 03:25:56 am ---Having merc option "Attack people who steal from me", "Guard this Caravan", etc. is beter.
--- End quote ---
That's kind what I had in mind.
Only npc guards of npc traders should do the same.
After all, thieving is bad for their business.
Ox-Skull:
--- Quote from: Michaelh139 on June 16, 2010, 08:08:23 pm ---You have two fucking mercenaries gaurding you and your caravan of course this is bullshit. Tbh you should get your shit back via gm cus of serious AI issues/abuse that should be High Priority if they really want player cooperation communication etc....
What was the thief's name btw?
--- End quote ---
Just the 4k and the meduim caravan would be nice if i got it back, i not worried about the items.
Didnt catch the thiefs name, i didnt even see him, due to the trade screen and people asking for stuff.
VongJin:
to HertogJan
Seems like you did not play on 3ed session. I played as thief and i can compare.... on 3ed session I always robbed 200+ people per day and no1 caught me.(maybe someone can remember VongDzen but i really doubt about that) I did not know troubles... my tent always was full of high tier stuff. Old players know what i'm talking about. And what we can see now? Thiefs have reputation drop even with successful steal attempt and more bigger reputation drop with failed attempt. most NCR thief are always have -300 -1500 rep that means they are dead mans already.
don't tell me what Thieving isn't nerfed buddy, u just don't see the whole picture.
Ox-Skull:
--- Quote from: VongJin on June 17, 2010, 01:49:29 pm ---
And what we can see now? Thiefs have reputation drop even with successful steal attempt and more bigger reputation drop with failed attempt. most NCR thief are always have -300 -1500.
--- End quote ---
Well, most people dont like thieves, so the rep drop is understandable, especially if you're just in plain view stealing stuff from people. But really, a thief should be sneaking/undetected b4 he can even attempt to steal from someone.
The issue in this thread is not about thieving, it is about mercs not working proper, if they did, I wouldnt hav lost my stuff and caravan. I didnt pay 20k for 2 Mercs, who dont work properly.
The fact that the thief lockpicked the caravan and stole my stuff in front of my mercs and 6-7 players plus the guards at the hub is just plain silly.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version