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Author Topic: Trading and stealing  (Read 5224 times)

Ox-Skull

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Trading and stealing
« on: June 16, 2010, 05:28:02 pm »

Ive just spent the last hour trading at the hub, selling good stuff to chars for cheap prices.
i had made 4k and still had a good amount of stuff left to sell, i had alot of customers.

i was guarded by two of my mercs (The best ones), plus at least two in the crowd of people, tried to chase down the theif that stole everthing from my caravan, while i was trading.
Its hard to watch for thieves when the trade screen is up and 4 people are asking for this and that.
It shouldnt hav been that easy to just lose 4k, drugz, guns, ammo and a caravan within 5 minutes.
someone said they would try to find the thief. :) good luck!
I created a cool enviroment for people to enjoy and some fool wrecks it.

Sooo.....

1. Caravans should be like hotel doors, unpickable.
2. What happened to the theif tag that used to appear?
3. Why didnt my mercs attack player who commited a crime against me?

What do the players think of this?
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Michaelh139

  • Goin for 900,000...
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Re: Trading and stealing
« Reply #1 on: June 16, 2010, 08:08:23 pm »

You have two fucking mercenaries gaurding you and your caravan of course this is bullshit.  Tbh you should get your shit back via gm cus of serious AI issues/abuse that should be High Priority if they really want player cooperation communication etc....

What was the thief's name btw?
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Trading and stealing
« Reply #2 on: June 16, 2010, 08:33:53 pm »

I was witness to this (Doc Dilinger).  Plenty of people standing nearby, many I assume were with Ox.  Then this blueshirt comes by and steals a bunch of shit. The guards did nothing.  The Police did nothing.  Something is broken with this system.

It's a fucking shame when people can't do business in The Hub of all places. 
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Quote
Steve_Zissou: izual is very old school
Steve_Zissou: he likes the sound it makes when we whine at him
[TSAR]Jeoshua: It brings him pleasure... also chubbies
Izual: I live for that sound
Re: Trading and stealing
« Reply #3 on: June 16, 2010, 10:26:15 pm »

Sadly to make thieving worse, people aren't tagged anymore. So people like me don't want to shoot at people we think may be thieves without knowing for sure.
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Re: Trading and stealing
« Reply #4 on: June 17, 2010, 12:26:07 am »

The entire thieving system needs to be reworked.
At least adding a cooldown timer simular to doctor and FA skill.
At times it's impossible to trade in places like The Hub, NCR and VC.
I already had an encounter in VC where it was impossible for me to craft meds and drugs due to 2 thieves standing at the medical terminal.
Perhaps a thief reputation should be added which would cause guards to shoot thieves on sight when there reputation is too low in that city.
Guards of npc traders should shoot thieves on sight when they notice stealing.
Players should be able to tell guards to protect a caravan or something like that.
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Re: Trading and stealing
« Reply #5 on: June 17, 2010, 01:46:06 am »

+1 For a countdown.
+1 For the Reputation modifier (but without the shoot-on-sight.  Maybe just no VC Membership and some traders won't barter)
+1 For Guards shooting said thief dead with no repercussions
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Quote
Steve_Zissou: izual is very old school
Steve_Zissou: he likes the sound it makes when we whine at him
[TSAR]Jeoshua: It brings him pleasure... also chubbies
Izual: I live for that sound

VongJin

  • Rogues
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Re: Trading and stealing
« Reply #6 on: June 17, 2010, 02:44:43 am »

1. add a biger countdown - nerf the thiefs what already srsly nerfed.
2. make guards shoot them on sight - nerf the thiefs what already srsly nerfed.
We need just a few little nerfs to prevent people to pick thief class coz of it uselessness.

Yea lets do it! we need to remove all content from the game, as mostly it is used to frustrate newbies and makes them cry.(c)
3. make Caravans unpickable, like hotel doors - kill all lockpickers for sure.
Re: Trading and stealing
« Reply #7 on: June 17, 2010, 03:05:32 am »

My contention is that if I can't heal people willy-nilly people shouldn't be able to rob from me like it's going out of style.  Which one makes more sense for a countdown?  Both, I say.

Everything else in the game is nerfed and jiggled into balance, so why not thieves?

I'm especially for the idea of guards actually defending a caravan from something other than attackers, even if that means pissing off the town guards.
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Quote
Steve_Zissou: izual is very old school
Steve_Zissou: he likes the sound it makes when we whine at him
[TSAR]Jeoshua: It brings him pleasure... also chubbies
Izual: I live for that sound
Re: Trading and stealing
« Reply #8 on: June 17, 2010, 03:25:56 am »

Making Caravan's immune to lockpick?

What then shall Lockpick be for?

Having merc option "Attack people who steal from me", "Guard this Caravan", etc. is beter.

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Ox-Skull

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Re: Trading and stealing
« Reply #9 on: June 17, 2010, 04:50:34 am »

Making Caravan's immune to lockpick?

What then shall Lockpick be for?

Having merc option "Attack people who steal from me", "Guard this Caravan", etc. is beter.

Lets put it this way, if the thief stole the key from me, then took the caravan(unpickable) with stuff in it. i could handle that.
I had trade screen up and 4 other people were asking for stuff, i didnt even know i was looted till someone told me.
Lockpick is used to make locks,Quality of lock. And im sure there is other uses for lockpick. Lockpicking caravans cant be the only purpose for lockpicking skill.

Your idea with mercs sounds like an excellent solution, but really they should hav shot him dead the moment the caravan was picked.

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Ranger of the Wastes. The Wastes still needs civilised people.
Re: Trading and stealing
« Reply #10 on: June 17, 2010, 05:02:03 am »

And to counter this from being a "nerf" - If the thief is sneaking at the time, and successfully hidden from the guards, then they don't notice.

Seriously, Sneak and thieves go together hand in hand!
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Quote
Steve_Zissou: izual is very old school
Steve_Zissou: he likes the sound it makes when we whine at him
[TSAR]Jeoshua: It brings him pleasure... also chubbies
Izual: I live for that sound

Wipe

  • Rotator
  • Random is god
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Re: Trading and stealing
« Reply #11 on: June 17, 2010, 05:31:00 am »

(...) Lockpick is used to make locks,Quality of lock. And im sure there is other uses for lockpick. Lockpicking caravans cant be the only purpose for lockpicking skill. (...)

It's the last real use of lockpick skill in this game. Players, devs... you killed it. Congrats.
« Last Edit: June 17, 2010, 05:33:30 am by Wipe »
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Ox-Skull

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Re: Trading and stealing
« Reply #12 on: June 17, 2010, 05:56:50 am »

It's the last real use of lockpick skill in this game. Players, devs... you killed it. Congrats.

It doenst hav to be nerfed if mercs worked properly.
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Wipe

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Re: Trading and stealing
« Reply #13 on: June 17, 2010, 06:39:10 am »

It doenst hav to be nerfed if mercs worked properly.

This will change nothing, cos i see only mercs boosting here, and - like always - nothing about lockpickers/thieves. Game forces both groups to stay in city, near your precious cars and pockets - there is no alternatives and nothing to do for them, only waiting in city for victims.

You boost mercs, more specialized alts will show up, or some funny tricks will be invented to keep your mercs busy. Give lockpickers/thieves something to do outside cities, and you have a chance to keep them busy (and happy) when you trade your shit with other players.
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Ox-Skull

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Re: Trading and stealing
« Reply #14 on: June 17, 2010, 07:01:05 am »

Still, it should be harder for someone to do, what happened to me and mercs dont need boosting they just need to work properly.
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Ranger of the Wastes. The Wastes still needs civilised people.
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