Other > Suggestions
Suggestions for FOnline from the Schrodinger Cats
Michaelh139:
To be honest, this would literally make the game whole, all of it. We're all allowed our opinions and I say +1 to almost everything.
JUST ONE THING!
No, just because you have a lot of members doesn't mean people should see your base, this is ludicrous.
Solution: Make it where only "TEH LEADER" can choose to make the base visible on worldmap, and yes there should be a fence gate as to increase crowd control, but the entrance should be a long narrow corridor so if some shit goes down its easily defendable, and gives the defending faction time on how to control the situation. I suggest having buildings where snipers (npc or player) can climb up and see EVERYONE and EVERYTHING, so if you've been tipped off a thief or assassin has somehow gotten in a master sniper can go up and search around and try to spot the little bastard, this would also be used for defensive purposes to where the attacking faction would have to climb up to the sniper to kill him. (OP? Are you kidding? This is THEIR fucking BASE we're talking about here :P.)
Imprezobus:
I totally support this vision of changes.
I am currently in big PvP faction, but best fight I had was when I took almost broken deagle, one grenade and gone mining, there I fought 2-3 guys with similar stuff, fight was like 3 minutes, was really great (thats bout the cheap weapons usage)
one thing, bout the visible bases... I think that players should actually have possibility of making map, which could be implemented as visible place in-game.
There should be constant competition for making random maps to make exploring feature of game really awesome thing.
Solar:
Limiting equipment would be fine by me, its just an impossability as long as high tier stuff exists and is avaialble. We tried to do this by making high tier equipment take a long time to get - the result was that instead of getting the low tier stuff they just endured long timeouts in order to get the high tiered stuff. I think the best bet for this kind of thing will turn out to be faction scenarios where you are equipped by the NPC faction and transported to a map where you cannot escape until your faction has achieved or failed its objectives.
Same as allowing faction bases to be seen on the map, a gang can kill an amazing amount of NPCs, upwards of 50+ guards aren't really a problem for a fully armed and equipped gang. You would just have a situation where you could store nothing. Having faction wars would be great ... but first we need a decent way to implement this. Again I can see this going into faction scenario territory to suit the vision you'd like and the TC stuff remianing for those that like TC (hopefully the upgrades to that system have made it worthwhile)
About bases becoming minitowns, I don't think we need this, we have plenty of underpopulated towns as is, breathing some life into these would be much better.
Michaelh139:
--- Quote from: Solar on June 14, 2010, 08:01:22 pm ---Limiting equipment would be fine by me, its just an impossability as long as high tier stuff exists and is avaialble. We tried to do this by making high tier equipment take a long time to get - the result was that instead of getting the low tier stuff they just endured long timeouts in order to get the high tiered stuff. I think the best bet for this kind of thing will turn out to be faction scenarios where you are equipped by the NPC faction and transported to a map where you cannot escape until your faction has achieved or failed its objectives.
Same as allowing faction bases to be seen on the map, a gang can kill an amazing amount of NPCs, upwards of 50+ guards aren't really a problem for a fully armed and equipped gang. You would just have a situation where you could store nothing. Having faction wars would be great ... but first we need a decent way to implement this. Again I can see this going into faction scenario territory to suit the vision you'd like and the TC stuff remianing for those that like TC (hopefully the upgrades to that system have made it worthwhile)
About bases becoming minitowns, I don't think we need this, we have plenty of underpopulated towns as is, breathing some life into these would be much better.
--- End quote ---
If a "Minitown" is known for NOT Bking EVERYONE! (Bluesuit Killers) then that is just another "GAURDED" town for players to trade in without fear of getting raped every single god damn time they try to trade in one of the other towns e.g. modoc, New Reno, Gecko, must I go on?
As long as these towns are ungaurded they will NEVER and I mean NEVAR have any life.
gustarballs1983:
100% agree about Pipe Rifle
make it easy obtainable (craftable) like:
junk + tube + wood and no workbench requirement
tube for example found on random maps like junk
it would differ the game for those who avoid towns and don't have a base only a tent from unarmed/melle only
some kind of armor lower quality than leather jacket (presumably a.k.a CoC robes) to be crafted without workbench or something with
5 - 10 AC and eighter 5 - 10 DT OR 5 - 15% DR (PvE with Pipe Rifle= no hth evade) would be a bit too harsh just in a jumpsuit
find working workbenches on specialized random maps in wasteland
make it possible to craft a still (just like a tent for example 10 metal parts)
molotovs without workbench reqiremet (wich ganger dose use this anyway??)
and something for gangers: enable visibility of gang bases but in the same time enable to craft and place those minigun turrets ( like in FO2 Sierra depot entrance)
I I'am also heavily interested in popularising low-tech equipment for non-gangers like Me
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version