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Imporve disassembling

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Alvarez:

--- Quote from: Solar on June 15, 2010, 06:15:10 pm ---Because the only thing that makes the system is the need for lots of people to go there. The fewer that visit, the less interaction. More interaction is a good thing.

--- End quote ---

You speak of interaction.

Do you speak of interaction, like trading mined HQ materials for ammo?
Before we slide into offtopic, so you won't even allow small, unprofitable alternatives to get HQ materials (like buying them from vendors or through disassembling expensive weapons), because you want the sole players suffer from the disadvantage of not being in the gang, thus encouraging them to join a faction, which supports him at mining.

Is that correct?
 

Solar:

--- Quote from: Solar on June 14, 2010, 01:11:51 pm ---I'm not certain exactly how it will work, but I see no problem will allowing the HQ materials used in crafting an item to be gained form it when disassembled.
--- End quote ---

I said the exact opposite earlier in the thread. Of course high tech stuff would be harder to come by when this is the case, right now you would just see an absolute flood of HQ materials from encounters.

But no, I don't see any reason why a new player should have easy access to high tech technology. There are ways to exist without crafting high tech technology and the option is always there to improve. I don't see why someone thats just signed up should have access to the same kind of things as people who are organised and have spent a long time on the game - be they gangs or loners. Theres nothing stopping them organising themselves in a similar fashion.

High tech stuff could do with becoming somewhat more precious on here, in my view. Not everyman and his dog should be walking round with tier 2+ stuff.

Michaelh139:

--- Quote from: Solar on June 15, 2010, 10:13:43 pm ---I said the exact opposite earlier in the thread. Of course high tech stuff would be harder to come by when this is the case, right now you would just see an absolute flood of HQ materials from encounters.

But no, I don't see any reason why a new player should have easy access to high tech technology. There are ways to exist without crafting high tech technology and the option is always there to improve. I don't see why someone thats just signed up should have access to the same kind of things as people who are organised and have spent a long time on the game - be they gangs or loners. Theres nothing stopping them organising themselves in a similar fashion.

High tech stuff could do with becoming somewhat more precious on here, in my view. Not everyman and his dog should be walking round with tier 2+ stuff.

--- End quote ---
Where is my dogmeat dammit.....  But question, how would a dog be able to use any equipment of any kind? :/

Alvarez:

--- Quote from: Solar on June 15, 2010, 10:13:43 pm ---I said the exact opposite earlier in the thread. Of course high tech stuff would be harder to come by when this is the case, right now you would just see an absolute flood of HQ materials from encounters.

But no, I don't see any reason why a new player should have easy access to high tech technology. There are ways to exist without crafting high tech technology and the option is always there to improve. I don't see why someone thats just signed up should have access to the same kind of things as people who are organised and have spent a long time on the game - be they gangs or loners. Theres nothing stopping them organising themselves in a similar fashion.

High tech stuff could do with becoming somewhat more precious on here, in my view. Not everyman and his dog should be walking round with tier 2+ stuff.

--- End quote ---

"Miniguns-for-everyone" is not intended. Everyone should spend some effort in the game, if they want the top gear, also agreed.

It's just the lack of alternative of sources for HQ mats and by alternatives i didn't meant EASY alternatives. Just different.
They should be more difficult than ordinary "get-ore-or-die-tryin" method, see above.
Facing the difficulties, like high-tier PvE, irradiating, high cost or other extreme time-/ effortconsuming method, the player will most surely decide to go to the unguarded mine, if he wants to get enough ore, instead of a small adventure.
Or gather a team around him in some kind of repeatable quest.

Player interaction, in a positive way.

So why do i suggest this at all, if i don't want the ease at mining, Solar?

I wish for an alternative for players who don't want to get humiliated constantly by BKs.
Even though BKs will still get their meat at unguarded mines to not to venture for fresh victims into other cities. (they do it anyway)

Solar:
But then we lose all those going for the alternative method. Its not like unguarded mines are always full of players as it is. Further de-population would just weaken the concept.

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