Other > Suggestions
Sneak vs Sniper
Admiral Zombie:
--- Quote from: zuhardu on June 13, 2010, 04:15:19 am ---Sneak is overpowered. BG and throwing guys that use it, are almost invincible.
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--- Quote from: Solar on June 13, 2010, 11:38:37 am ---Sounds more a problem with AP 2 Grens than sneak to me.
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Why ignore the claim of throwing AND big guns being invincible with sneak builds, in a situation where the person is presumably camping in advance.
I've been planning out my own throwing build to test out to see how effective it is without relying on sneak. The problems throwing builds face are somewhat similar to HtH, but i actually have a chance. With a maximum range of 15 I have to get pretty damn close to my target, while they presumably can keep rushing away from me. I simply have a huge advantage once i'm in range (although they can easily just keep running away, much like you would with hth). Sneak provides that advantage.
Rather than changing the 2ap, wouldn't it be FAR more reasonable to decrease the chance that I knock the person down? It removes the problem you mentioned in another post, and keeps grenades at least a little bit useful. I don't know absolutely for sure, but if its 100% chance to knockdown now, then why not give a 3-5% chance to avoid knockdown for every point of endurance?
I thought endurance already did something like that, maybe I'm thinking of cripple though?
Solar:
You could make it 66% chance to knockdown or increase the AP from 2 to 3 and increase the damage by 50% - the only difference would be you use more money in the 2 AP 66% chance version.
Endurance is a factor in crippling, but part of Grenades and Rockets niche is that they always cause a knockback. No reason to change that really.
Nice_Boat:
--- Quote from: Solar on June 16, 2010, 01:22:29 pm ---You could make it 66% chance to knockdown or increase the AP from 2 to 3 and increase the damage by 50% - the only difference would be you use more money in the 2 AP 66% chance version.
Endurance is a factor in crippling, but part of Grenades and Rockets niche is that they always cause a knockback. No reason to change that really.
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Weird. I didn't see any knockback (that's what I meant by knockdown earlier) with plasma grenades, and I've thrown plenty. Only damage dealt, no special effect. Could it have anything to do with having luck 1? On the other hand, I cause knockback each time I throw a frag (but it sucks because of low damage, can't kill anyone with that aside from bluesuits).
Solar:
Pretty sure all Grenades were meant to have knockback, player luck shouldn't be any factor in it. I thought the original post was about constantly being knocked back with AP2 stuff.
Odd, well, will need to investigate it for myself when I get back from work.
Roachor:
--- Quote from: Solar on June 16, 2010, 01:37:42 pm ---Pretty sure all Grenades were meant to have knockback, player luck shouldn't be any factor in it. I thought the original post was about constantly being knocked back with AP2 stuff.
Odd, well, will need to investigate it for myself when I get back from work.
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Wasn't it nerfed by devs because it was super easy to chain stun and kill anyone with plasma nades?
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