Other > General Game Discussion
About alts, casual players, one-char-only and other
vilaz:
--- Quote from: JustGreat on June 11, 2010, 01:27:14 am ---Even if this was implemented I would still make an alt for crafting because it is easier going from 1 to 5, then 21 to 27 (or maybe even more depending on your Int).
--- End quote ---
And here, my lost in flame idea, comes into play. For getting yourself first level of any profession you will need at least 6th level. Same with higher levels of professions, higher charcter level will be needed (prof. level 2 means 12 level char. or without levelcap even bigger, prof. level 3 means 21 level char.). Level cap for profession, taadah!.
avv:
Max hp given right at lvl1 is good idea. Everyone will reach lvl 21 anyway.
Removing level cap could be the answer but we'd get ubermensch. Players aren't meant to be all-universal or spend most of their time in levelling.
But you're right about one thing: players must be encouraged to play one char.
EDIT
could you translate what scypior says here.
--- Quote from: scypior on June 08, 2010, 11:23:21 am ---Nawet jeśli to nie rozwiązuje problemu altów, to jednak system konto-gracze byłby wygodny z racji możliwości rezerwowania nazwy gracza (nazwy gangu), co uniemożliwiło by cwaniakom podkradanie nazw po wipe.
Dlatego takowy system jest w planach (bliższych czy dalszych to się okaże:) ).
--- End quote ---
JustGreat:
I think it is also important to consider if you want people to be 300% sneakers and have the ability to doctor cripple.
JovankaB:
--- Quote from: avv on June 11, 2010, 04:19:16 pm ---could you translate what scypior says here.
--- Quote from: scypior on June 08, 2010, 11:23:21 am ---Nawet jeśli to nie rozwiązuje problemu altów, to jednak system konto-gracze byłby wygodny z racji możliwości rezerwowania nazwy gracza (nazwy gangu), co uniemożliwiło by cwaniakom podkradanie nazw po wipe.
Dlatego takowy system jest w planach (bliższych czy dalszych to się okaże:) ).
--- End quote ---
--- End quote ---
Rough translation:
Even if it doesn't solve the problem with alts, the account-players system would be convenient because of the possibility of reserving the name of a player (or gang), which would prevent stealing player names after every wipe. That's why such system is planned to be implemented (sooner or later, we will see).
Elmehdi:
--- Quote from: JustGreat on June 11, 2010, 04:23:42 pm ---I think it is also important to consider if you want people to be 300% sneakers and have the ability to doctor cripple.
--- End quote ---
Well, I don't see anything wrong with being 300% sneaker at some high enough level. I have 240% sneaking alt and it isn't that powerful.
--- Quote from: avv on June 11, 2010, 04:19:16 pm ---Removing level cap could be the answer but we'd get ubermensch. Players aren't meant to be all-universal or spend most of their time in levelling.
--- End quote ---
Lol, just like we weren't all-universal now ;). All attempts to limit players by setting impassable barriers have turned out to be pointless. Removing levelcap is like accepting something that is inevitable anyway.
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